{
 "_note": "Classic 1.12 professions as Forever inherits them. Per-class picks are editorial; the skill routes are the standard 1-150 paths.",
 "picks": {
  "Warrior": [
   [
    "Mining + Blacksmithing",
    "The classic tank and DPS pair: you make your own weapons and armor at the awkward levels and the Thorium gear at 60. Slow to level and costs gold until it pays off."
   ],
   [
    "Mining + Engineering",
    "Grenades, the goggles, and the gadgets every PvP warrior wants. Mining feeds both."
   ],
   [
    "Skinning + Mining",
    "If you want gold while leveling: sell everything, pick a crafting skill at 60."
   ]
  ],
  "Paladin": [
   [
    "Mining + Blacksmithing",
    "Plate at 40, Lionheart Helm-tier crafts at 60, and your own weapons on the way."
   ],
   [
    "Mining + Engineering",
    "Reflectors, grenades and the parachute cloak; the PvP pick."
   ],
   [
    "Herbalism + Alchemy",
    "Mana and healing potions for a class that lives on both."
   ]
  ],
  "Hunter": [
   [
    "Skinning + Leatherworking",
    "You kill beasts all day anyway. Devilsaur set at 55+ is the best pre-raid DPS leather in the game."
   ],
   [
    "Mining + Engineering",
    "Guns, scopes and bullets are Engineering; ranged hunters never stop needing them."
   ]
  ],
  "Rogue": [
   [
    "Skinning + Leatherworking",
    "Devilsaur again, and the Hide of the Wild-tier crafts; also makes the poison-era gold you need."
   ],
   [
    "Mining + Engineering",
    "Grenades and the Goblin Sapper Charge are what win rogue PvP fights that go wrong."
   ],
   [
    "Herbalism + Alchemy",
    "Thistle Tea needs Swiftthistle; Alchemy makes the Elixir of the Mongoose you want for raids."
   ]
  ],
  "Priest": [
   [
    "Tailoring + Enchanting",
    "Tailoring makes every cloth upgrade to 60 and the Mooncloth and Robe of the Void; Enchanting disenchants your own crafts to level cheaply."
   ],
   [
    "Herbalism + Alchemy",
    "Mana potions and the Elixir of Greater Intellect pay for themselves in a healer's raid week."
   ]
  ],
  "Shaman": [
   [
    "Skinning + Leatherworking",
    "Mail from Leatherworking at 40 and the elemental sets later; skinning funds it."
   ],
   [
    "Herbalism + Alchemy",
    "Potions for a hybrid that uses both bars, and the Elixir of the Mongoose for Enhancement."
   ],
   [
    "Mining + Engineering",
    "For PvP shamans: grenades and the reflector trinkets."
   ]
  ],
  "Mage": [
   [
    "Tailoring + Enchanting",
    "The caster standard. Tailoring is cloth armor through 60; Enchanting turns your old crafts into dust and shards."
   ],
   [
    "Herbalism + Alchemy",
    "Mana oils are Enchanting, but the potions, Elixir of Frost Power and Fire Power are Alchemy."
   ]
  ],
  "Warlock": [
   [
    "Tailoring + Enchanting",
    "Same as the Mage: cloth all the way, Robe of the Void and the Felcloth sets at 60."
   ],
   [
    "Herbalism + Alchemy",
    "Shadow Power elixirs and the healing potions a Life Tap class burns through."
   ]
  ],
  "Druid": [
   [
    "Herbalism + Alchemy",
    "You can herb in Travel Form; Alchemy makes the potions a hybrid wants in every spec."
   ],
   [
    "Skinning + Leatherworking",
    "Feral druids want the leather sets; skinning in Cat Form is fast."
   ],
   [
    "Enchanting + Tailoring",
    "For a Restoration druid who plans to raid in cloth pieces."
   ]
  ]
 },
 "routes": {
  "Mining": [
   "1–65 Copper (Elwynn, Dun Morogh, Durotar, Mulgore, the Barrens)",
   "65–125 Tin and Silver (Westfall, Loch Modan, Redridge, the Barrens, Stonetalon)",
   "125–175 Iron and Gold (Hillsbrad, Arathi, Thousand Needles, Stranglethorn)",
   "175–250 Mithril and Truesilver (Badlands, Tanaris, Feralas, the Hinterlands)",
   "250–300 Thorium (Un'Goro, Winterspring, Burning Steppes, Eastern Plaguelands)"
  ],
  "Herbalism": [
   "1–70 Peacebloom, Silverleaf, Earthroot (every starting zone)",
   "50–115 Mageroyal, Briarthorn, Swiftthistle (Westfall, Silverpine, the Barrens)",
   "85–150 Bruiseweed, Stranglekelp, Wild Steelbloom (Darkshore coast, Ashenvale, Hillsbrad)",
   "150–225 Kingsblood, Liferoot, Fadeleaf, Goldthorn (Arathi, Stranglethorn, Swamp of Sorrows)",
   "225–300 Sungrass, Arthas' Tears, Dreamfoil, Black Lotus (Feralas, Felwood, the Plaguelands)"
  ],
  "Skinning": [
   "Skin every beast you kill; the skill climbs with the level of what you skin. Light, Medium (around 100), Heavy (around 150), Thick (around 200), Rugged (around 250). Yetis in Hillsbrad and the gorillas in Un'Goro are the classic grind spots."
  ],
  "Blacksmithing": [
   "1–75 Rough Sharpening Stone, Rough Grinding Stone, Copper Chain Belt",
   "75–125 Coarse Grinding Stone, Runed Copper Belt, Silver Rod (for Enchanters: sell it)",
   "125–150 Heavy Grinding Stone, Rough Bronze Leggings, Patterned Bronze Bracers",
   "150–200 Green Iron Leggings and Bracers, Golden Scale Bracers, Iron Shield Spike",
   "200–300 Mithril and Thorium: pick Armorsmith or Weaponsmith at 200 (Weaponsmith then specializes at 225)"
  ],
  "Leatherworking": [
   "1–75 Light Armor Kit, Handstitched Leather items",
   "75–125 Embossed Leather Gloves, Fine Leather Belt, Dark Leather Boots",
   "125–150 Dark Leather Belt, Hillman's Leather Gloves, Toughened Leather Armor",
   "150–200 Heavy Armor Kit, Barbaric Shoulders, Guardian Gloves",
   "200–300 Thick and Rugged leather; Dragonscale, Elemental or Tribal at 225 (Tribal makes Devilsaur)"
  ],
  "Tailoring": [
   "1–75 Bolt of Linen Cloth, Linen Bags, Heavy Linen Gloves",
   "75–125 Bolt of Woolen Cloth, Woolen Bags, Gray Woolen Robe",
   "125–175 Bolt of Silk Cloth, Silk Headband, Azure Silk Hood",
   "175–250 Bolt of Mageweave, Black Mageweave Leggings and Gloves",
   "250–300 Runecloth: Runecloth Bags, then Mooncloth every four days"
  ],
  "Enchanting": [
   "1–75 Enchant Bracer Minor Health and Minor Deflection with Strange Dust",
   "75–150 Lesser Magic Wand, Enchant Bracer Minor Stamina, Enchant Shield Minor Stamina (Soul Dust)",
   "150–225 Enchant Bracer Lesser Strength and Stamina, Enchant Cloak Lesser Defense (Vision Dust)",
   "225–300 Enchant Bracer Greater Strength and Stamina, Enchant Shield Greater Stamina (Dream Dust); Illusion Dust at 275+"
  ],
  "Engineering": [
   "1–75 Rough Blasting Powder, Handful of Copper Bolts, Rough Copper Bomb",
   "75–125 Coarse Blasting Powder, Copper Modulator, Whirring Bronze Gizmo",
   "125–150 Heavy Blasting Powder, Bronze Tube, Small Bronze Bomb",
   "150–200 Iron Strut, Big Iron Bomb, Explosive Sheep",
   "200–300 Mithril Casing, Hi-Explosive Bomb, Thorium Widget; Gnomish or Goblin at 200"
  ],
  "Alchemy": [
   "1–60 Minor Healing Potion (Peacebloom + Silverleaf), Minor Mana Potion",
   "60–110 Lesser Healing Potion, Elixir of Minor Fortitude",
   "110–140 Healing Potion, Lesser Mana Potion, Elixir of Wisdom",
   "140–210 Greater Healing Potion, Elixir of Agility, Fire Oil",
   "210–300 Superior and Major Healing Potion, Elixir of the Mongoose, Major Mana Potion; Flasks at 300 with the Scholomance recipe"
  ],
  "Cooking (do it)": [
   "Every class should keep Cooking and First Aid with their level. Cooking food is the cheapest buff in the game; First Aid bandages are free healing between pulls. Fishing is optional but pays for your mount."
  ]
 },
 "gold": {
  "_note": "Editorial gold-per-hour estimates by level bracket for a fresh launch economy (first 6 weeks). Update from the economy page / AH scans as prices settle.",
  "brackets": [
   [
    "1–20",
    "Skinning + Mining or Herbalism",
    "Light Leather, Copper/Tin bars, Peacebloom, Silverleaf, Earthroot, linen from humanoids",
    "2–5 g/hr; stacks sell to crafters leveling the first week"
   ],
   [
    "20–35",
    "Herbalism (Briarthorn, Bruiseweed, Wild Steelbloom, Kingsblood) · Mining (Iron, Gold) · Skinning (Medium Leather)",
    "Kingsblood and Wild Steelbloom feed Alchemy and Blacksmithing; Iron is the first bottleneck",
    "5–10 g/hr"
   ],
   [
    "35–50",
    "Mining (Mithril, Truesilver) · Herbalism (Fadeleaf, Goldthorn, Khadgar's Whisker, Sungrass) · Skinning (Heavy/Thick Leather)",
    "Mithril and Truesilver for the 40s gear everyone wants; Goldthorn for Elixir of Agility",
    "10–20 g/hr; Truesilver nodes are the first real payday"
   ],
   [
    "50–60",
    "Herbalism (Dreamfoil, Mountain Silversage, Plaguebloom, Black Lotus) · Mining (Thorium, Arcane Crystal) · Skinning (Rugged Leather, Devilsaur)",
    "Flask and consumable herbs, Arcanite transmutes, Devilsaur leather for the leatherworking set",
    "20–40 g/hr; Black Lotus and Arcane Crystals are lottery tickets"
   ],
   [
    "60 (raiding)",
    "Alchemy transmutes (Arcanite, daily cooldown) · Enchanting disenchants · Engineering consumables · Tailoring bags",
    "Arcanite Bars sell every day; Mooncloth cooldown; Greater Fire Protection Potions for the first raids",
    "Steady 10–30 g/day from cooldowns plus whatever you farm"
   ]
  ],
  "goals": [
   [
    "Make gold while leveling",
    "Skinning + Herbalism (or Mining). Two gathering skills, no crafting costs, sell everything. Swap one for a crafting skill at 60 if you want."
   ],
   [
    "Be self-sufficient",
    "Mining + Blacksmithing (melee), Herbalism + Alchemy (casters, anyone raiding), Skinning + Leatherworking (Hunters, Druids, Rogues)."
   ],
   [
    "PvP",
    "Mining + Engineering: grenades, Goblin Sapper Charge, Net-o-Matic, the goggles. Expensive to level, worth it."
   ],
   [
    "Raid utility",
    "Herbalism + Alchemy for flasks and transmutes, or Tailoring + Enchanting for a clothie who wants to disenchant raid trash and craft the Mooncloth set."
   ],
   [
    "Cheapest to level",
    "Skinning (free, kill things), Cooking and First Aid (do both regardless), Fishing for Deviate Fish and Stonescale Oil money."
   ]
  ]
 }
}