Raid attunements and keys

What you need before a raid lets you in, in the order most guilds do them. These are the Classic 1.12 chains that Forever keeps; if Blizzard changes a step, the news desk logs it and this page updates.

Molten Core

Needs: Attunement to the CoreTime: One Blackrock Depths run, about an hour.
  1. Talk to Lothos Riftwaker at the bottom of Blackrock Mountain, on the ledge by the lava, and take Attunement to the Core.
  2. Enter Blackrock Depths and work through to the back of the instance; the Core Fragment is in the lava area past the Lyceum, near the Molten Core instance window. Any group that is going to Magmus or the Emperor passes it.
  3. Hand the fragment to Lothos. From then on you can take his teleport straight to the Molten Core entrance instead of running through BRD.
Tip: Do it the same night as your first Emperor run. Everyone in the raid needs it; the teleport saves ten minutes every raid night.

Onyxia's Lair

Needs: Drakefire Amulet (different chains per faction)Time: Several evenings; two dungeons and a lot of travel.

Alliance

  1. Burning Steppes: Helendis Riverhorn at Morgan's Vigil. Dragonkin Menace, then The True Masters, which bounces you between Lakeshire, Stormwind and Morgan's Vigil.
  2. Blackrock Depths: find Marshal Windsor in the prison block, get his lost information from Overseer Grimlok's area and the Ring of Law guards, then do Jail Break! with a group.
  3. Stormwind: The Great Masquerade. Escort Windsor through the city to the keep; Lady Prestor is revealed. Bolvar sends you on.
  4. Upper Blackrock Spire: The Dragon's Eye. Kill General Drakkisath and take his blood.
  5. Return to Haleh in Winterspring (she is a dragon in the Mazthoril cave) for the Drakefire Amulet.

Horde

  1. Badlands: Warlord Goretooth at Kargath. Warlord's Command: Lower Blackrock Spire, kill Highlord Omokk, War Master Voone and Overlord Wyrmthalak, and bring the Important Blackrock Documents.
  2. Orgrimmar: Eitrigg's Wisdom, then For the Horde! with Thrall, then What the Wind Carries.
  3. Desolace: find Rexxar on the road and do The Testament of Rexxar.
  4. Upper Blackrock Spire: Oculus Illusions, 20 Black Dragonspawn Eyes.
  5. Dustwallow Marsh: Emberstrife's cave in the south. Use the disguise to get the Test of Skulls: Scryer (Winterspring), Somnus (Swamp of Sorrows), Chronalis (Tanaris) and Axtroz (Wetlands), each a group kill.
  6. Upper Blackrock Spire again: Blood of the Black Dragon Champion, General Drakkisath's blood. Then Rexxar gives the Drakefire Amulet.
Tip: Do UBRS once for both blood quests if you are Horde: pick up Oculus Illusions before the Drakkisath kill so the eyes and the blood drop on one run.

Blackwing Lair

Needs: Blackhand's CommandTime: One Upper Blackrock Spire run.
  1. In Upper Blackrock Spire (or from the Scarshield Quartermaster near the Lower Spire entrance) loot the document Blackhand's Command.
  2. Kill General Drakkisath. Behind his throne is the orb; touch it to complete the quest.
  3. From then on the orb at the top of Blackrock Mountain, by the Blackwing Lair entrance, teleports you inside.
Tip: Everyone touches the orb after the Drakkisath kill, so do not release and run out early.

Naxxramas

Needs: Argent Dawn reputation and a feeTime: Weeks of Plaguelands grinding unless you already raid Scholomance and Stratholme.
  1. Reach Honored with the Argent Dawn (Scholomance, Stratholme and the Plaguelands quests all give it).
  2. Talk to Archmage Angela Dosantos at Light's Hope Chapel. The fee in Classic: at Honored 60 gold plus an Arcanite Bar, a Righteous Orb and two Nexus Crystals; at Revered 30 gold and the materials; at Exalted free.
  3. The portal in the Plaguewood then admits you.
Tip: Whether Forever keeps the original fee is not confirmed. The news desk will say when Naxxramas opens.

Keys that are not attunements but you will need

  1. Shadowforge Key (Blackrock Depths): the Dark Iron Legacy quest from Franclorn Forgewright's ghost; opens every BRD door.
  2. Seal of Ascension (Upper Blackrock Spire): an Unadorned Seal from Lower Spire mobs, the three gems from Omokk, Voone and Vosh'gajin, then Vaelan at the Spire entrance and a last step inside the Spire to forge it.
  3. Skeleton Key (Scholomance): the Plaguelands chain through Chromie and Alchemist Arbington, ending at the Viewing Room.
  4. Key to the City (Stratholme service entrance): drops from Magistrate Barthilas inside.
  5. Crescent Key (Dire Maul West and North): drops from Pusillin in Dire Maul East.
  6. Scarlet Key (Scarlet Monastery Armory and Cathedral): the chest in the Library wing.
Tip: Keys are per character. Put them in the keyring and keep them; they do not expire.

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Chains are the Classic 1.12 versions; quest names as they appear in the 1.12 client. Data from talentsforever.com (CC BY 4.0), read from the WoW Forever beta client, build 1.60.1.70425. Updated 2026-10-24. World of Warcraft is a trademark of Blizzard Entertainment; this is a fan site.