Marksmanship Hunter 0/36/15
Where the 51 points go
Beast Mastery0 pts
Marksmanship36 pts
Increases the range of your ranged weapons by 6 yards.
Increases your critical strike chance with all attacks by 5%.
Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
Increases your Attack Power by 100% of your Intellect.
Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Increases the Ranged Attack Power of party or raid members within 45 yds by 30.
Increases the critical strike damage bonus on all ranged abilities by 30%.
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Increases the damage you deal with ranged weapons by 5%.
A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Survival15 pts
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Increases your total Health by 10%.
Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/5 | Marksmanship | |
| 11 | 2/5 | Marksmanship | |
| 12 | 3/5 | Marksmanship | |
| 13 | 4/5 | Marksmanship | |
| 14 | 5/5 | Marksmanship | |
| 15 | 1/5 | Marksmanship | |
| 16 | 2/5 | Marksmanship | |
| 17 | 3/5 | Marksmanship | |
| 18 | 4/5 | Marksmanship | |
| 19 | 5/5 | Marksmanship | |
| 20 | 1/5 | Marksmanship | |
| 21 | 2/5 | Marksmanship | |
| 22 | 3/5 | Marksmanship | |
| 23 | 4/5 | Marksmanship | |
| 24 | 5/5 | Marksmanship | |
| 25 | 1/2 | Marksmanship | |
| 26 | 2/2 | Marksmanship | |
| 27 | 1/3 | Marksmanship | |
| 28 | 2/3 | Marksmanship | |
| 29 | 3/3 | Marksmanship | |
| 30 | 1/1 | Marksmanship | |
| 31 | 1/5 | Marksmanship | |
| 32 | 2/5 | Marksmanship | |
| 33 | 3/5 | Marksmanship | |
| 34 | 4/5 | Marksmanship | |
| 35 | 5/5 | Marksmanship | |
| 36 | 1/3 | Marksmanship | |
| 37 | 2/3 | Marksmanship | |
| 38 | 3/3 | Marksmanship | |
| 39 | 1/5 | Marksmanship | |
| 40 | 2/5 | Marksmanship | |
| 41 | 3/5 | Marksmanship | |
| 42 | 4/5 | Marksmanship | |
| 43 | 5/5 | Marksmanship | |
| 44 | 1/1 | Marksmanship | |
| 45 | 1/1 | Marksmanship | |
| 46 | 1/5 | Survival | |
| 47 | 2/5 | Survival | |
| 48 | 3/5 | Survival | |
| 49 | 4/5 | Survival | |
| 50 | 5/5 | Survival | |
| 51 | 1/5 | Survival | |
| 52 | 2/5 | Survival | |
| 53 | 3/5 | Survival | |
| 54 | 4/5 | Survival | |
| 55 | 5/5 | Survival | |
| 56 | 1/3 | Survival | |
| 57 | 2/3 | Survival | |
| 58 | 3/3 | Survival | |
| 59 | 1/1 | Survival | |
| 60 | 1/2 | Survival |
Stat priority and gearing
Ranged weapon DPS is the stat; upgrade the bow or gun before anything else.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.