Survival Hunter 0/15/36
Where the 51 points go
Beast Mastery0 pts
Marksmanship15 pts
Increases your critical strike chance with all attacks by 5%.
Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
Increases your Attack Power by 100% of your Intellect.
Survival36 pts
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Increases the critical strike chance of all your melee abilities by 4%.
Increases your total Health by 10%.
Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Reduces the cooldown of your Trap and Deterrence abilities by 40%.
Increases your Agility by 10%.
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/5 | Survival | |
| 11 | 2/5 | Survival | |
| 12 | 3/5 | Survival | |
| 13 | 4/5 | Survival | |
| 14 | 5/5 | Survival | |
| 15 | 1/5 | Survival | |
| 16 | 2/5 | Survival | |
| 17 | 3/5 | Survival | |
| 18 | 4/5 | Survival | |
| 19 | 5/5 | Survival | |
| 20 | 1/2 | Survival | |
| 21 | 2/2 | Survival | |
| 22 | 1/3 | Survival | |
| 23 | 2/3 | Survival | |
| 24 | 3/3 | Survival | |
| 25 | 1/1 | Survival | |
| 26 | 1/2 | Survival | |
| 27 | 2/2 | Survival | |
| 28 | 1/5 | Survival | |
| 29 | 2/5 | Survival | |
| 30 | 3/5 | Survival | |
| 31 | 4/5 | Survival | |
| 32 | 5/5 | Survival | |
| 33 | 1/1 | Survival | |
| 34 | 1/2 | Survival | |
| 35 | 2/2 | Survival | |
| 36 | 1/2 | Survival | |
| 37 | 2/2 | Survival | |
| 38 | 1/2 | Survival | |
| 39 | 2/2 | Survival | |
| 40 | 1/5 | Survival | |
| 41 | 2/5 | Survival | |
| 42 | 3/5 | Survival | |
| 43 | 4/5 | Survival | |
| 44 | 5/5 | Survival | |
| 45 | 1/1 | Survival | |
| 46 | 1/5 | Marksmanship | |
| 47 | 2/5 | Marksmanship | |
| 48 | 3/5 | Marksmanship | |
| 49 | 4/5 | Marksmanship | |
| 50 | 5/5 | Marksmanship | |
| 51 | 1/5 | Marksmanship | |
| 52 | 2/5 | Marksmanship | |
| 53 | 3/5 | Marksmanship | |
| 54 | 4/5 | Marksmanship | |
| 55 | 5/5 | Marksmanship | |
| 56 | 1/5 | Marksmanship | |
| 57 | 2/5 | Marksmanship | |
| 58 | 3/5 | Marksmanship | |
| 59 | 4/5 | Marksmanship | |
| 60 | 5/5 | Marksmanship |
Stat priority and gearing
Traps scale with nothing, so the gear plan is the same as Marksmanship minus the Intellect.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.