Holy Priest 19/32/0
Where the 51 points go
Discipline19 pts
Increases the damage and healing of your instant cast spells by 5%.
Reduces the threat generated by your spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.
Increases your total Intellect by 10%.
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Increases the damage absorbed by your Power Word: Shield by 20%.
Allows 50% of your Mana regeneration to continue while casting.
Holy32 pts
Increases the amount healed by your Renew spell by 15%.
Increases the critical effect chance of your Holy spells by 5%.
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Heals a friendly target and the caster for 236 to 284. Low threat.
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Increases the amount healed by your spells by 10%.
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow0 pts
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/3 | Holy | |
| 11 | 2/3 | Holy | |
| 12 | 3/3 | Holy | |
| 13 | 1/5 | Holy | |
| 14 | 2/5 | Holy | |
| 15 | 3/5 | Holy | |
| 16 | 4/5 | Holy | |
| 17 | 5/5 | Holy | |
| 18 | 1/5 | Holy | |
| 19 | 2/5 | Holy | |
| 20 | 3/5 | Holy | |
| 21 | 4/5 | Holy | |
| 22 | 5/5 | Holy | |
| 23 | 1/3 | Holy | |
| 24 | 2/3 | Holy | |
| 25 | 3/3 | Holy | |
| 26 | 1/3 | Holy | |
| 27 | 2/3 | Holy | |
| 28 | 3/3 | Holy | |
| 29 | 1/2 | Holy | |
| 30 | 2/2 | Holy | |
| 31 | 1/1 | Holy | |
| 32 | 1/1 | Holy | |
| 33 | 1/5 | Holy | |
| 34 | 2/5 | Holy | |
| 35 | 3/5 | Holy | |
| 36 | 4/5 | Holy | |
| 37 | 5/5 | Holy | |
| 38 | 1/3 | Holy | |
| 39 | 2/3 | Holy | |
| 40 | 3/3 | Holy | |
| 41 | 1/1 | Holy | |
| 42 | 1/5 | Discipline | |
| 43 | 2/5 | Discipline | |
| 44 | 3/5 | Discipline | |
| 45 | 4/5 | Discipline | |
| 46 | 5/5 | Discipline | |
| 47 | 1/5 | Discipline | |
| 48 | 2/5 | Discipline | |
| 49 | 3/5 | Discipline | |
| 50 | 4/5 | Discipline | |
| 51 | 5/5 | Discipline | |
| 52 | 1/3 | Discipline | |
| 53 | 2/3 | Discipline | |
| 54 | 3/3 | Discipline | |
| 55 | 1/1 | Discipline | |
| 56 | 1/3 | Discipline | |
| 57 | 2/3 | Discipline | |
| 58 | 3/3 | Discipline | |
| 59 | 1/3 | Discipline | |
| 60 | 2/3 | Discipline |
Stat priority and gearing
Spirit is a real throughput stat for Holy here, not just regen.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.