Priest

Shadow Priest 11/0/40

Role: Ranged DPSPoints: 51 at level 60Build: 1.60.1.70425Updated: 2026-10-24
Shadow is the damage Priest. Mind Flay and Mind Blast are the rotation, Shadow Weaving stacks a debuff for the whole raid, Vampiric Embrace heals the party from your damage, and Shadowform is the capstone. Discipline points add instant-cast power, Intellect and Inner Focus.
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Race: Undead Troll Human Dwarf Night Elf Gnome (pick one, then open the calculator to see racials and stats)

Where the 51 points go

Discipline11 pts

Twin Disciplines5/5

Increases the damage and healing of your instant cast spells by 5%.

Mental Strength5/5

Increases your total Intellect by 10%.

Inner Focus1/1

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

Holy0 pts

No points here in this build.

Shadow40 pts

Shadow Focus5/5

Improves your chance to hit with Shadow spells by 5%.

Spirit Tap5/5

Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Improved Mind Blast5/5

Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Improved Shadow Word: Pain2/2

Increases the duration of your Shadow Word: Pain spell by 6 sec.

Shadow Reach2/2

Increases the range of your offensive Shadow spells by 20%.

Mind Flay1/1

Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

Improved Mind Flay2/2

Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.

Dark Inspiration5/5

Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.

Vampiric Embrace1/1

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

Shadow Weaving3/3

Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

Silence1/1

Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

Devouring Contagion2/2

Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.

Darkness5/5

Increases your Shadow damage done by 10%.

Shadowform1/1

Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

Level-by-level talent order

You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.

LevelPut the point inRankTree
10Spirit Tap1/5Shadow
11Spirit Tap2/5Shadow
12Spirit Tap3/5Shadow
13Spirit Tap4/5Shadow
14Spirit Tap5/5Shadow
15Shadow Focus1/5Shadow
16Shadow Focus2/5Shadow
17Shadow Focus3/5Shadow
18Shadow Focus4/5Shadow
19Shadow Focus5/5Shadow
20Improved Shadow Word: Pain1/2Shadow
21Improved Shadow Word: Pain2/2Shadow
22Shadow Reach1/2Shadow
23Shadow Reach2/2Shadow
24Improved Mind Blast1/5Shadow
25Improved Mind Blast2/5Shadow
26Improved Mind Blast3/5Shadow
27Improved Mind Blast4/5Shadow
28Improved Mind Blast5/5Shadow
29Mind Flay1/1Shadow
30Improved Mind Flay1/2Shadow
31Improved Mind Flay2/2Shadow
32Shadow Weaving1/3Shadow
33Shadow Weaving2/3Shadow
34Shadow Weaving3/3Shadow
35Vampiric Embrace1/1Shadow
36Dark Inspiration1/5Shadow
37Dark Inspiration2/5Shadow
38Dark Inspiration3/5Shadow
39Dark Inspiration4/5Shadow
40Dark Inspiration5/5Shadow
41Silence1/1Shadow
42Devouring Contagion1/2Shadow
43Devouring Contagion2/2Shadow
44Darkness1/5Shadow
45Darkness2/5Shadow
46Darkness3/5Shadow
47Darkness4/5Shadow
48Darkness5/5Shadow
49Shadowform1/1Shadow
50Twin Disciplines1/5Discipline
51Twin Disciplines2/5Discipline
52Twin Disciplines3/5Discipline
53Twin Disciplines4/5Discipline
54Twin Disciplines5/5Discipline
55Mental Strength1/5Discipline
56Mental Strength2/5Discipline
57Mental Strength3/5Discipline
58Mental Strength4/5Discipline
59Mental Strength5/5Discipline
60Inner Focus1/1Discipline

Stat priority and gearing

Spell Hit to 16% (10% with Shadow Focus), then Shadow spell power, then Spell Crit, then Intellect, then Spirit (Spirit Tap).
Shadow Weaving means the whole raid's shadow damage benefits from your uptime; stay alive and keep casting.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.

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Other Priest builds

Talent data from talentsforever.com (CC BY 4.0), WoW Forever beta build 1.60.1.70425. Updated 2026-10-24. These are starter builds: a solid, legal 51-point spend to copy at level 60 or follow while leveling. The calculator lets you move any point. World of Warcraft is a trademark of Blizzard Entertainment; this is a fan site.