Shadow Priest 11/0/40
Where the 51 points go
Discipline11 pts
Increases the damage and healing of your instant cast spells by 5%.
Increases your total Intellect by 10%.
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Holy0 pts
Shadow40 pts
Improves your chance to hit with Shadow spells by 5%.
Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Increases the duration of your Shadow Word: Pain spell by 6 sec.
Increases the range of your offensive Shadow spells by 20%.
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
Increases your Shadow damage done by 10%.
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/5 | Shadow | |
| 11 | 2/5 | Shadow | |
| 12 | 3/5 | Shadow | |
| 13 | 4/5 | Shadow | |
| 14 | 5/5 | Shadow | |
| 15 | 1/5 | Shadow | |
| 16 | 2/5 | Shadow | |
| 17 | 3/5 | Shadow | |
| 18 | 4/5 | Shadow | |
| 19 | 5/5 | Shadow | |
| 20 | 1/2 | Shadow | |
| 21 | 2/2 | Shadow | |
| 22 | 1/2 | Shadow | |
| 23 | 2/2 | Shadow | |
| 24 | 1/5 | Shadow | |
| 25 | 2/5 | Shadow | |
| 26 | 3/5 | Shadow | |
| 27 | 4/5 | Shadow | |
| 28 | 5/5 | Shadow | |
| 29 | 1/1 | Shadow | |
| 30 | 1/2 | Shadow | |
| 31 | 2/2 | Shadow | |
| 32 | 1/3 | Shadow | |
| 33 | 2/3 | Shadow | |
| 34 | 3/3 | Shadow | |
| 35 | 1/1 | Shadow | |
| 36 | 1/5 | Shadow | |
| 37 | 2/5 | Shadow | |
| 38 | 3/5 | Shadow | |
| 39 | 4/5 | Shadow | |
| 40 | 5/5 | Shadow | |
| 41 | 1/1 | Shadow | |
| 42 | 1/2 | Shadow | |
| 43 | 2/2 | Shadow | |
| 44 | 1/5 | Shadow | |
| 45 | 2/5 | Shadow | |
| 46 | 3/5 | Shadow | |
| 47 | 4/5 | Shadow | |
| 48 | 5/5 | Shadow | |
| 49 | 1/1 | Shadow | |
| 50 | 1/5 | Discipline | |
| 51 | 2/5 | Discipline | |
| 52 | 3/5 | Discipline | |
| 53 | 4/5 | Discipline | |
| 54 | 5/5 | Discipline | |
| 55 | 1/5 | Discipline | |
| 56 | 2/5 | Discipline | |
| 57 | 3/5 | Discipline | |
| 58 | 4/5 | Discipline | |
| 59 | 5/5 | Discipline | |
| 60 | 1/1 | Discipline |
Stat priority and gearing
Shadow Weaving means the whole raid's shadow damage benefits from your uptime; stay alive and keep casting.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.