Two primary professions per character, plus Cooking, First Aid and Fishing which everyone can learn. The picks below are the Classic choices that still make sense in Forever; the skill routes are the standard 1–300 paths. Forever's item changes may touch a recipe or two; the news desk logs it.
The classic tank and DPS pair: you make your own weapons and armor at the awkward levels and the Thorium gear at 60. Slow to level and costs gold until it pays off.
Mining + Engineering
Grenades, the goggles, and the gadgets every PvP warrior wants. Mining feeds both.
Skinning + Mining
If you want gold while leveling: sell everything, pick a crafting skill at 60.
Paladin
Pair
Why
⭐ Mining + Blacksmithing
Plate at 40, Lionheart Helm-tier crafts at 60, and your own weapons on the way.
Mining + Engineering
Reflectors, grenades and the parachute cloak; the PvP pick.
Herbalism + Alchemy
Mana and healing potions for a class that lives on both.
Hunter
Pair
Why
⭐ Skinning + Leatherworking
You kill beasts all day anyway. Devilsaur set at 55+ is the best pre-raid DPS leather in the game.
Mining + Engineering
Guns, scopes and bullets are Engineering; ranged hunters never stop needing them.
Rogue
Pair
Why
⭐ Skinning + Leatherworking
Devilsaur again, and the Hide of the Wild-tier crafts; also makes the poison-era gold you need.
Mining + Engineering
Grenades and the Goblin Sapper Charge are what win rogue PvP fights that go wrong.
Herbalism + Alchemy
Thistle Tea needs Swiftthistle; Alchemy makes the Elixir of the Mongoose you want for raids.
Priest
Pair
Why
⭐ Tailoring + Enchanting
Tailoring makes every cloth upgrade to 60 and the Mooncloth and Robe of the Void; Enchanting disenchants your own crafts to level cheaply.
Herbalism + Alchemy
Mana potions and the Elixir of Greater Intellect pay for themselves in a healer's raid week.
Shaman
Pair
Why
⭐ Skinning + Leatherworking
Mail from Leatherworking at 40 and the elemental sets later; skinning funds it.
Herbalism + Alchemy
Potions for a hybrid that uses both bars, and the Elixir of the Mongoose for Enhancement.
Mining + Engineering
For PvP shamans: grenades and the reflector trinkets.
Mage
Pair
Why
⭐ Tailoring + Enchanting
The caster standard. Tailoring is cloth armor through 60; Enchanting turns your old crafts into dust and shards.
Herbalism + Alchemy
Mana oils are Enchanting, but the potions, Elixir of Frost Power and Fire Power are Alchemy.
Warlock
Pair
Why
⭐ Tailoring + Enchanting
Same as the Mage: cloth all the way, Robe of the Void and the Felcloth sets at 60.
Herbalism + Alchemy
Shadow Power elixirs and the healing potions a Life Tap class burns through.
Druid
Pair
Why
⭐ Herbalism + Alchemy
You can herb in Travel Form; Alchemy makes the potions a hybrid wants in every spec.
Skinning + Leatherworking
Feral druids want the leather sets; skinning in Cat Form is fast.
Enchanting + Tailoring
For a Restoration druid who plans to raid in cloth pieces.
Skill routes, 1 to 300
Mining
1–65 Copper (Elwynn, Dun Morogh, Durotar, Mulgore, the Barrens)
65–125 Tin and Silver (Westfall, Loch Modan, Redridge, the Barrens, Stonetalon)
125–175 Iron and Gold (Hillsbrad, Arathi, Thousand Needles, Stranglethorn)
175–250 Mithril and Truesilver (Badlands, Tanaris, Feralas, the Hinterlands)
150–225 Kingsblood, Liferoot, Fadeleaf, Goldthorn (Arathi, Stranglethorn, Swamp of Sorrows)
225–300 Sungrass, Arthas' Tears, Dreamfoil, Black Lotus (Feralas, Felwood, the Plaguelands)
Skinning
Skin every beast you kill; the skill climbs with the level of what you skin. Light, Medium (around 100), Heavy (around 150), Thick (around 200), Rugged (around 250). Yetis in Hillsbrad and the gorillas in Un'Goro are the classic grind spots.
Blacksmithing
1–75 Rough Sharpening Stone, Rough Grinding Stone, Copper Chain Belt
125–150 Heavy Blasting Powder, Bronze Tube, Small Bronze Bomb
150–200 Iron Strut, Big Iron Bomb, Explosive Sheep
200–300 Mithril Casing, Hi-Explosive Bomb, Thorium Widget; Gnomish or Goblin at 200
Alchemy
1–60 Minor Healing Potion (Peacebloom + Silverleaf), Minor Mana Potion
60–110 Lesser Healing Potion, Elixir of Minor Fortitude
110–140 Healing Potion, Lesser Mana Potion, Elixir of Wisdom
140–210 Greater Healing Potion, Elixir of Agility, Fire Oil
210–300 Superior and Major Healing Potion, Elixir of the Mongoose, Major Mana Potion; Flasks at 300 with the Scholomance recipe
Cooking (do it)
Every class should keep Cooking and First Aid with their level. Cooking food is the cheapest buff in the game; First Aid bandages are free healing between pulls. Fishing is optional but pays for your mount.
Profession picks are editorial; skill routes are the Classic 1.12 recipes and node zones. Data from talentsforever.com (CC BY 4.0), read from the WoW Forever beta client, build 1.60.1.70425. Updated 2026-10-24. World of Warcraft is a trademark of Blizzard Entertainment; this is a fan site.