Horde leveling route 1–30

Zones in the order you reach them, with the quest hubs that matter and when to move on. This is the Classic Azeroth layout Forever keeps; the news desk logs any zone or XP change. Your class guide tells you what to train and which talents to take along the way: pick your class.
Rule of thumb: leave a hub when its quests go green, not when they run out. Rested XP (log out in an inn) doubles kill XP, so end sessions at a hub.

Durotar levels 1–10 · start zone for Orc, Troll

HubLevelsWhat to do
Valley of Trials1–5Scorpids and boars, the Burning Blade cave, Sarkoth. Leave at 5 or 6.
Razor Hill5–10Inn and trainers. Drygulch Ravine, Tiragarde Keep humans, Razormane Grounds, then the Southfury River.
Sen'jin Village / Echo Isles8–10Troll quests, the Echo Isles, then the Barrens road at the Crossroads or Orgrimmar by foot.

Mulgore levels 1–10 · start zone for Tauren

HubLevelsWhat to do
Camp Narache1–5Plainstriders, Bristleback quilboar, the Battleboar quests.
Bloodhoof Village5–10Winterhoof water well, the Venture Co. mine, Palemane gnolls, the Rite of Vision chain up to the Windfury harpies.

Tirisfal Glades levels 1–10 · start zone for Undead

HubLevelsWhat to do
Deathknell1–5Mindless zombies, the Scarlet converts, Night Web Spider cave.
Brill5–10Inn and the long Scarlet Crusade chain. Agamand Mills, the Balnir farmstead, Garren's Haunt, then Undercity.

The Barrens levels 10–25

HubLevelsWhat to do
The Crossroads10–16The classic hub. Plainstriders, zhevras, Grol'dom Farm, the Forgotten Pools, the oasis quests, Wailing Caverns at 17.
Ratchet14–20Goblin town on the coast: the Merchant Coast pirates, Northwatch Hold, Fray Island. Boat to Booty Bay later.
Camp Taurajo18–25Southern Barrens: Bael Modan dwarves, the Great Lift, Razorfen Kraul at 29. Then Thousand Needles or Stonetalon.

Silverpine Forest levels 10–20

HubLevelsWhat to do
The Sepulcher10–20One hub. Deep Elem Mine, the Ivar patch, Fenris Keep, Pyrewood Village, the Rot Hide gnolls. Shadowfang Keep at 22.

Stonetalon Mountains levels 18–27

HubLevelsWhat to do
Sun Rock Retreat18–24Windshear Crag Venture Co., the Charred Vale basilisks, harpies in the north.
Malaka'jin17–20Troll outpost at the southern entrance; Grimtotem and the Sishir Canyon.

Ashenvale levels 18–30

HubLevelsWhat to do
Splintertree Post20–30The Horde hub: Warsong lumber quests, Satyrnaar, Dor'Danil Barrow Den, Nightsong Woods furbolgs. Blackfathom Deeps at 24.
Zoram'gar Outpost24–30Naga on the Zoram Strand, the Shrine of Aessina, then the road to Felwood (later) or Azshara.

Hillsbrad Foothills levels 20–30

HubLevelsWhat to do
Tarren Mill20–30Hillsbrad Fields farms, Durnholde Keep, the Yeti cave, Dalaran crater murlocs, Southshore raids. Alterac ogres at 30.

Thousand Needles levels 25–35

HubLevelsWhat to do
Freewind Post25–30Grimtotem, the Galak centaurs, the Screeching Canyon harpies, Darkcloud Pinnacle.
Shimmering Flats28–35The Mirage Raceway goblin and gnome quests in the salt flat.

Stranglethorn Vale (north) levels 30–40

HubLevelsWhat to do
Grom'gol Base Camp30–35Flight and the Nesingwary hunting chains at the expedition camp nearby. Kurzen's compound for Alliance, the Bloodscalp trolls for Horde.

Dungeons on this route

Deadmines (17–26, Westfall) and Wailing Caverns (17–24, Barrens) are the first real dungeons; Shadowfang Keep (22–30), Blackfathom Deeps (24–32) and the Stockade (Alliance, 24–32) come next. Every dungeon has its own page with bosses and level range: dungeon list.

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Zone brackets and hub order are the Classic 1.12 layout. Data from talentsforever.com (CC BY 4.0), read from the WoW Forever beta client, build 1.60.1.70425. Updated 2026-10-24. World of Warcraft is a trademark of Blizzard Entertainment; this is a fan site.