Zones in the order you reach them, with the quest hubs that matter and when to move on. This is the Classic Azeroth layout Forever keeps; the news desk logs any zone or XP change. Your class guide tells you what to train and which talents to take along the way: pick your class.
Rule of thumb: leave a hub when its quests go green, not when they run out. Rested XP (log out in an inn) doubles kill XP, so end sessions at a hub.
Durotar levels 1–10 · start zone for Orc, Troll
Hub
Levels
What to do
Valley of Trials
1–5
Scorpids and boars, the Burning Blade cave, Sarkoth. Leave at 5 or 6.
Razor Hill
5–10
Inn and trainers. Drygulch Ravine, Tiragarde Keep humans, Razormane Grounds, then the Southfury River.
Sen'jin Village / Echo Isles
8–10
Troll quests, the Echo Isles, then the Barrens road at the Crossroads or Orgrimmar by foot.
Mulgore levels 1–10 · start zone for Tauren
Hub
Levels
What to do
Camp Narache
1–5
Plainstriders, Bristleback quilboar, the Battleboar quests.
Bloodhoof Village
5–10
Winterhoof water well, the Venture Co. mine, Palemane gnolls, the Rite of Vision chain up to the Windfury harpies.
Tirisfal Glades levels 1–10 · start zone for Undead
Hub
Levels
What to do
Deathknell
1–5
Mindless zombies, the Scarlet converts, Night Web Spider cave.
Brill
5–10
Inn and the long Scarlet Crusade chain. Agamand Mills, the Balnir farmstead, Garren's Haunt, then Undercity.
The Barrens levels 10–25
Hub
Levels
What to do
The Crossroads
10–16
The classic hub. Plainstriders, zhevras, Grol'dom Farm, the Forgotten Pools, the oasis quests, Wailing Caverns at 17.
Ratchet
14–20
Goblin town on the coast: the Merchant Coast pirates, Northwatch Hold, Fray Island. Boat to Booty Bay later.
Camp Taurajo
18–25
Southern Barrens: Bael Modan dwarves, the Great Lift, Razorfen Kraul at 29. Then Thousand Needles or Stonetalon.
Silverpine Forest levels 10–20
Hub
Levels
What to do
The Sepulcher
10–20
One hub. Deep Elem Mine, the Ivar patch, Fenris Keep, Pyrewood Village, the Rot Hide gnolls. Shadowfang Keep at 22.
Stonetalon Mountains levels 18–27
Hub
Levels
What to do
Sun Rock Retreat
18–24
Windshear Crag Venture Co., the Charred Vale basilisks, harpies in the north.
Malaka'jin
17–20
Troll outpost at the southern entrance; Grimtotem and the Sishir Canyon.
Ashenvale levels 18–30
Hub
Levels
What to do
Splintertree Post
20–30
The Horde hub: Warsong lumber quests, Satyrnaar, Dor'Danil Barrow Den, Nightsong Woods furbolgs. Blackfathom Deeps at 24.
Zoram'gar Outpost
24–30
Naga on the Zoram Strand, the Shrine of Aessina, then the road to Felwood (later) or Azshara.
Hillsbrad Foothills levels 20–30
Hub
Levels
What to do
Tarren Mill
20–30
Hillsbrad Fields farms, Durnholde Keep, the Yeti cave, Dalaran crater murlocs, Southshore raids. Alterac ogres at 30.
Thousand Needles levels 25–35
Hub
Levels
What to do
Freewind Post
25–30
Grimtotem, the Galak centaurs, the Screeching Canyon harpies, Darkcloud Pinnacle.
Shimmering Flats
28–35
The Mirage Raceway goblin and gnome quests in the salt flat.
Stranglethorn Vale (north) levels 30–40
Hub
Levels
What to do
Grom'gol Base Camp
30–35
Flight and the Nesingwary hunting chains at the expedition camp nearby. Kurzen's compound for Alliance, the Bloodscalp trolls for Horde.
Dungeons on this route
Deadmines (17–26, Westfall) and Wailing Caverns (17–24, Barrens) are the first real dungeons; Shadowfang Keep (22–30), Blackfathom Deeps (24–32) and the Stockade (Alliance, 24–32) come next. Every dungeon has its own page with bosses and level range: dungeon list.
Zone brackets and hub order are the Classic 1.12 layout. Data from talentsforever.com (CC BY 4.0), read from the WoW Forever beta client, build 1.60.1.70425. Updated 2026-10-24. World of Warcraft is a trademark of Blizzard Entertainment; this is a fan site.