Mulgore
Quest hubs: Camp Narache, Bloodhoof Village
Quest chains worth doing
| Chain | Level | Why |
|---|---|---|
| The Hunt Begins / Rite of Strength | 1–5 | Starter rites; the Rite of Vision ends in Thunder Bluff. |
| Swoop Hunting / Kyle's Gone Missing | 6–8 | Bloodhoof Village loop with the Kodo rescue. |
| The Venture Co. / Supervisor Fizsprocket | 8–10 | Northern mine chain, good XP density. |
| Rite of Wisdom / Journey into Thunder Bluff | 9–10 | Walks you to the capital and the class trainers. |
Zones at the same level
Elwynn Forest1–10 · AllianceDun Morogh1–10 · AllianceTeldrassil1–10 · AllianceDurotar1–10 · HordeTirisfal Glades1–10 · HordeZephras Isle (Forever)1–12 · Both (Skyborne)Westfall10–20 · AllianceLoch Modan10–20 · AllianceDarkshore10–20 · AllianceThe Barrens10–25 · HordeSilverpine Forest10–20 · Horde
Quest names and brackets are the Classic 1.12 versions; Forever adds 1,000+ quests across these zones, which we add as they are documented. Data from talentsforever.com (CC BY 4.0), read from the WoW Forever beta client, build 1.60.1.70425. Updated 2026-10-25. World of Warcraft is a trademark of Blizzard Entertainment; this is a fan site.