Druid

Balance Druid 41/0/10

Role: Ranged DPSPoints: 51 at level 60Build: 1.60.1.70425Updated: 2026-10-24
Balance is the Moonkin caster. Vengeance and Moonfury make Starfire and Wrath crit for more, Eclipse swaps you between the two spells, Nature's Grace speeds the next cast after a crit, and Moonkin Form is the capstone. Restoration points add Furor and Naturalist.
Open in the Talent CalculatorSee Character Stats for this build
Race: Tauren Skyborne (Windshaper) Night Elf Skyborne (High Order) (pick one, then open the calculator to see racials and stats)

Where the 51 points go

Balance41 pts

Improved Wrath5/5

Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.

Genesis5/5

Increases the periodic damage and healing done by your spells and abilities by 5%.

Moonglow3/3

Reduces the Mana cost of your damaging spells by 25%.

Improved Moonfire2/2

Increases the damage and critical strike chance of your Moonfire spell by 10%.

Nature's Majesty2/2

Increases your critical strike chance with spells and melee attacks by 4%.

Nature's Reach2/2

Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

Nature's Splendor1/1

Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

Insect Swarm1/1

The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Vengeance5/5

Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.

Improved Starfire5/5

Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

Nature's Grace1/1

All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

Eclipse3/3

Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.

Moonfury5/5

Increases the damage done by your Arcane and Nature spells by 10%.

Moonkin Form1/1

Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Feral Combat0 pts

No points here in this build.

Restoration10 pts

Furor5/5

Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.

Naturalist5/5

Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.

Level-by-level talent order

You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.

LevelPut the point inRankTree
10Improved Wrath1/5Balance
11Improved Wrath2/5Balance
12Improved Wrath3/5Balance
13Improved Wrath4/5Balance
14Improved Wrath5/5Balance
15Genesis1/5Balance
16Genesis2/5Balance
17Genesis3/5Balance
18Genesis4/5Balance
19Genesis5/5Balance
20Moonglow1/3Balance
21Moonglow2/3Balance
22Moonglow3/3Balance
23Improved Moonfire1/2Balance
24Improved Moonfire2/2Balance
25Nature's Majesty1/2Balance
26Nature's Majesty2/2Balance
27Nature's Reach1/2Balance
28Nature's Reach2/2Balance
29Nature's Splendor1/1Balance
30Vengeance1/5Balance
31Vengeance2/5Balance
32Vengeance3/5Balance
33Vengeance4/5Balance
34Vengeance5/5Balance
35Improved Starfire1/5Balance
36Improved Starfire2/5Balance
37Improved Starfire3/5Balance
38Improved Starfire4/5Balance
39Improved Starfire5/5Balance
40Insect Swarm1/1Balance
41Nature's Grace1/1Balance
42Eclipse1/3Balance
43Eclipse2/3Balance
44Eclipse3/3Balance
45Moonfury1/5Balance
46Moonfury2/5Balance
47Moonfury3/5Balance
48Moonfury4/5Balance
49Moonfury5/5Balance
50Moonkin Form1/1Balance
51Furor1/5Restoration
52Furor2/5Restoration
53Furor3/5Restoration
54Furor4/5Restoration
55Furor5/5Restoration
56Naturalist1/5Restoration
57Naturalist2/5Restoration
58Naturalist3/5Restoration
59Naturalist4/5Restoration
60Naturalist5/5Restoration

Stat priority and gearing

Spell Hit to 16%, Arcane and Nature spell power, Spell Crit (Vengeance and Nature's Grace), Intellect, then Spirit.
Moonkin Form's armor lets you take Stamina a little less seriously than a Mage.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.

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Talent data from talentsforever.com (CC BY 4.0), WoW Forever beta build 1.60.1.70425. Updated 2026-10-24. These are starter builds: a solid, legal 51-point spend to copy at level 60 or follow while leveling. The calculator lets you move any point. World of Warcraft is a trademark of Blizzard Entertainment; this is a fan site.