Feral Combat Druid 0/41/10
Where the 51 points go
Balance0 pts
Feral Combat41 pts
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Reduces the cooldown of your Shifting Power spell by 8 sec.
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%.
Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
Increases damage done by your melee abilities on Bleeding targets by 10%.
Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Restoration10 pts
Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.
Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.
Reduces the mana cost of all shapeshifting by 30%.
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/5 | Feral Combat | |
| 11 | 2/5 | Feral Combat | |
| 12 | 3/5 | Feral Combat | |
| 13 | 4/5 | Feral Combat | |
| 14 | 5/5 | Feral Combat | |
| 15 | 1/5 | Feral Combat | |
| 16 | 2/5 | Feral Combat | |
| 17 | 3/5 | Feral Combat | |
| 18 | 4/5 | Feral Combat | |
| 19 | 5/5 | Feral Combat | |
| 20 | 1/3 | Feral Combat | |
| 21 | 2/3 | Feral Combat | |
| 22 | 3/3 | Feral Combat | |
| 23 | 1/2 | Feral Combat | |
| 24 | 2/2 | Feral Combat | |
| 25 | 1/2 | Feral Combat | |
| 26 | 2/2 | Feral Combat | |
| 27 | 1/2 | Feral Combat | |
| 28 | 2/2 | Feral Combat | |
| 29 | 1/1 | Feral Combat | |
| 30 | 1/3 | Feral Combat | |
| 31 | 2/3 | Feral Combat | |
| 32 | 3/3 | Feral Combat | |
| 33 | 1/3 | Feral Combat | |
| 34 | 2/3 | Feral Combat | |
| 35 | 3/3 | Feral Combat | |
| 36 | 1/1 | Feral Combat | |
| 37 | 1/2 | Feral Combat | |
| 38 | 2/2 | Feral Combat | |
| 39 | 1/1 | Feral Combat | |
| 40 | 1/1 | Feral Combat | |
| 41 | 1/2 | Feral Combat | |
| 42 | 2/2 | Feral Combat | |
| 43 | 1/5 | Feral Combat | |
| 44 | 2/5 | Feral Combat | |
| 45 | 3/5 | Feral Combat | |
| 46 | 4/5 | Feral Combat | |
| 47 | 5/5 | Feral Combat | |
| 48 | 1/1 | Feral Combat | |
| 49 | 1/2 | Feral Combat | |
| 50 | 2/2 | Feral Combat | |
| 51 | 1/5 | Restoration | |
| 52 | 2/5 | Restoration | |
| 53 | 3/5 | Restoration | |
| 54 | 4/5 | Restoration | |
| 55 | 5/5 | Restoration | |
| 56 | 1/3 | Restoration | |
| 57 | 2/3 | Restoration | |
| 58 | 3/3 | Restoration | |
| 59 | 1/5 | Restoration | |
| 60 | 2/5 | Restoration |
Stat priority and gearing
Weapon stats matter, weapon damage does not: feral attack power comes from the weapon's stats only.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.