Druid

Restoration Druid 10/0/41

Role: HealerPoints: 51 at level 60Build: 1.60.1.70425Updated: 2026-10-24
Restoration is the heal-over-time healer. Improved Rejuvenation and Improved Regrowth make the HoTs the core, Swiftmend cashes them in for a burst heal, Nature's Swiftness is the instant emergency button, and Wild Growth is the capstone. Balance points add Improved Wrath, Moonglow mana savings and Nature's Reach.
Open in the Talent CalculatorSee Character Stats for this build
Race: Tauren Skyborne (Windshaper) Night Elf Skyborne (High Order) (pick one, then open the calculator to see racials and stats)

Where the 51 points go

Balance10 pts

Improved Wrath5/5

Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.

Moonglow3/3

Reduces the Mana cost of your damaging spells by 25%.

Nature's Reach2/2

Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

Feral Combat0 pts

No points here in this build.

Restoration41 pts

Nature's Focus5/5

Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.

Naturalist5/5

Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.

Subtlety3/3

Reduces the threat generated by your Nature and Arcane spells by 30%.

Reflection3/3

Allows 50% of your Mana regeneration to continue while casting.

Gift of Nature5/5

Increases the effect of all your healing spells by 10%.

Gift of the Earthmother1/1

Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

Tranquil Spirit5/5

Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

Improved Rejuvenation3/3

Increases the effect of your Rejuvenation spell by 15%.

Swiftmend1/1

Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

Nature's Swiftness1/1

When activated, your next Nature spell becomes an instant cast spell.

Living Spirit3/3

Increases your Spirit by 15%.

Improved Regrowth5/5

Increases the critical effect chance of your Regrowth spell by 50%.

Wild Growth1/1

Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Level-by-level talent order

You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.

LevelPut the point inRankTree
10Nature's Focus1/5Restoration
11Nature's Focus2/5Restoration
12Nature's Focus3/5Restoration
13Nature's Focus4/5Restoration
14Nature's Focus5/5Restoration
15Naturalist1/5Restoration
16Naturalist2/5Restoration
17Naturalist3/5Restoration
18Naturalist4/5Restoration
19Naturalist5/5Restoration
20Gift of Nature1/5Restoration
21Gift of Nature2/5Restoration
22Gift of Nature3/5Restoration
23Gift of Nature4/5Restoration
24Gift of Nature5/5Restoration
25Reflection1/3Restoration
26Reflection2/3Restoration
27Reflection3/3Restoration
28Gift of the Earthmother1/1Restoration
29Tranquil Spirit1/5Restoration
30Tranquil Spirit2/5Restoration
31Tranquil Spirit3/5Restoration
32Tranquil Spirit4/5Restoration
33Tranquil Spirit5/5Restoration
34Improved Rejuvenation1/3Restoration
35Improved Rejuvenation2/3Restoration
36Improved Rejuvenation3/3Restoration
37Swiftmend1/1Restoration
38Nature's Swiftness1/1Restoration
39Living Spirit1/3Restoration
40Living Spirit2/3Restoration
41Living Spirit3/3Restoration
42Improved Regrowth1/5Restoration
43Improved Regrowth2/5Restoration
44Improved Regrowth3/5Restoration
45Improved Regrowth4/5Restoration
46Improved Regrowth5/5Restoration
47Wild Growth1/1Restoration
48Subtlety1/3Restoration
49Subtlety2/3Restoration
50Subtlety3/3Restoration
51Improved Wrath1/5Balance
52Improved Wrath2/5Balance
53Improved Wrath3/5Balance
54Improved Wrath4/5Balance
55Improved Wrath5/5Balance
56Moonglow1/3Balance
57Moonglow2/3Balance
58Moonglow3/3Balance
59Nature's Reach1/2Balance
60Nature's Reach2/2Balance

Stat priority and gearing

Healing power, Spirit (Living Spirit), Intellect, mp5, then Spell Crit (Improved Regrowth).
HoTs scale with healing power only, so stack it and keep Spirit for regen.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.

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Talent data from talentsforever.com (CC BY 4.0), WoW Forever beta build 1.60.1.70425. Updated 2026-10-24. These are starter builds: a solid, legal 51-point spend to copy at level 60 or follow while leveling. The calculator lets you move any point. World of Warcraft is a trademark of Blizzard Entertainment; this is a fan site.