Restoration Druid 10/0/41
Where the 51 points go
Balance10 pts
Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Reduces the Mana cost of your damaging spells by 25%.
Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Feral Combat0 pts
Restoration41 pts
Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Reduces the threat generated by your Nature and Arcane spells by 30%.
Allows 50% of your Mana regeneration to continue while casting.
Increases the effect of all your healing spells by 10%.
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Increases the effect of your Rejuvenation spell by 15%.
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
When activated, your next Nature spell becomes an instant cast spell.
Increases your Spirit by 15%.
Increases the critical effect chance of your Regrowth spell by 50%.
Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/5 | Restoration | |
| 11 | 2/5 | Restoration | |
| 12 | 3/5 | Restoration | |
| 13 | 4/5 | Restoration | |
| 14 | 5/5 | Restoration | |
| 15 | 1/5 | Restoration | |
| 16 | 2/5 | Restoration | |
| 17 | 3/5 | Restoration | |
| 18 | 4/5 | Restoration | |
| 19 | 5/5 | Restoration | |
| 20 | 1/5 | Restoration | |
| 21 | 2/5 | Restoration | |
| 22 | 3/5 | Restoration | |
| 23 | 4/5 | Restoration | |
| 24 | 5/5 | Restoration | |
| 25 | 1/3 | Restoration | |
| 26 | 2/3 | Restoration | |
| 27 | 3/3 | Restoration | |
| 28 | 1/1 | Restoration | |
| 29 | 1/5 | Restoration | |
| 30 | 2/5 | Restoration | |
| 31 | 3/5 | Restoration | |
| 32 | 4/5 | Restoration | |
| 33 | 5/5 | Restoration | |
| 34 | 1/3 | Restoration | |
| 35 | 2/3 | Restoration | |
| 36 | 3/3 | Restoration | |
| 37 | 1/1 | Restoration | |
| 38 | 1/1 | Restoration | |
| 39 | 1/3 | Restoration | |
| 40 | 2/3 | Restoration | |
| 41 | 3/3 | Restoration | |
| 42 | 1/5 | Restoration | |
| 43 | 2/5 | Restoration | |
| 44 | 3/5 | Restoration | |
| 45 | 4/5 | Restoration | |
| 46 | 5/5 | Restoration | |
| 47 | 1/1 | Restoration | |
| 48 | 1/3 | Restoration | |
| 49 | 2/3 | Restoration | |
| 50 | 3/3 | Restoration | |
| 51 | 1/5 | Balance | |
| 52 | 2/5 | Balance | |
| 53 | 3/5 | Balance | |
| 54 | 4/5 | Balance | |
| 55 | 5/5 | Balance | |
| 56 | 1/3 | Balance | |
| 57 | 2/3 | Balance | |
| 58 | 3/3 | Balance | |
| 59 | 1/2 | Balance | |
| 60 | 2/2 | Balance |
Stat priority and gearing
HoTs scale with healing power only, so stack it and keep Spirit for regen.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.