Arcane Mage 31/20/0
Where the 51 points go
Arcane31 pts
Improves your chance to hit with Arcane spells by 5%.
Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Increases the critical strike chance of your Arcane spells by 6%.
Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
Your Counterspell also Silences the target for 2 sec.
Allows 50% of your Mana regeneration to continue while casting.
Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire20 pts
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Frost0 pts
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/5 | Arcane | |
| 11 | 2/5 | Arcane | |
| 12 | 3/5 | Arcane | |
| 13 | 4/5 | Arcane | |
| 14 | 5/5 | Arcane | |
| 15 | 1/2 | Arcane | |
| 16 | 2/2 | Arcane | |
| 17 | 1/5 | Arcane | |
| 18 | 2/5 | Arcane | |
| 19 | 3/5 | Arcane | |
| 20 | 4/5 | Arcane | |
| 21 | 5/5 | Arcane | |
| 22 | 1/3 | Arcane | |
| 23 | 2/3 | Arcane | |
| 24 | 3/3 | Arcane | |
| 25 | 1/1 | Arcane | |
| 26 | 1/3 | Arcane | |
| 27 | 2/3 | Arcane | |
| 28 | 3/3 | Arcane | |
| 29 | 1/1 | Arcane | |
| 30 | 1/1 | Arcane | |
| 31 | 1/5 | Arcane | |
| 32 | 2/5 | Arcane | |
| 33 | 3/5 | Arcane | |
| 34 | 4/5 | Arcane | |
| 35 | 5/5 | Arcane | |
| 36 | 1/3 | Arcane | |
| 37 | 2/3 | Arcane | |
| 38 | 3/3 | Arcane | |
| 39 | 1/2 | Arcane | |
| 40 | 1/1 | Arcane | |
| 41 | 1/3 | Fire | |
| 42 | 2/3 | Fire | |
| 43 | 3/3 | Fire | |
| 44 | 1/5 | Fire | |
| 45 | 2/5 | Fire | |
| 46 | 1/5 | Fire | |
| 47 | 2/5 | Fire | |
| 48 | 3/5 | Fire | |
| 49 | 4/5 | Fire | |
| 50 | 5/5 | Fire | |
| 51 | 1/1 | Fire | |
| 52 | 1/3 | Fire | |
| 53 | 2/3 | Fire | |
| 54 | 3/3 | Fire | |
| 55 | 1/3 | Fire | |
| 56 | 1/3 | Fire | |
| 57 | 2/3 | Fire | |
| 58 | 3/3 | Fire | |
| 59 | 1/3 | Fire | |
| 60 | 2/3 | Fire |
Stat priority and gearing
Arcane Blast stacking means Intellect pulls double duty here.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.