Mage

Arcane Mage 31/20/0

Role: Ranged DPSPoints: 51 at level 60Build: 1.60.1.70425Updated: 2026-10-24
Arcane is the burst caster. Arcane Blast and Arcane Wrath are the damage, Arcane Power and Presence of Mind are the cooldown combo, and Arcane Concentration plus Meditation keep the mana going. Fire points add Ignite, Pyroblast and Master of Elements.
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Race: Orc Undead Troll Human Gnome Skyborne (High Order) (pick one, then open the calculator to see racials and stats)

Where the 51 points go

Arcane31 pts

Arcane Focus5/5

Improves your chance to hit with Arcane spells by 5%.

Missile Barrage2/2

Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

Arcane Concentration5/5

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Arcane Impact3/3

Increases the critical strike chance of your Arcane spells by 6%.

Arcane Blast1/1

Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.

Improved Counterspell1/2

Your Counterspell also Silences the target for 2 sec.

Arcane Meditation3/3

Allows 50% of your Mana regeneration to continue while casting.

Arcane Wrath1/1

Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

Presence of Mind1/1

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind5/5

Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

Arcane Instability3/3

Increases the damage done by your spells by 3% and your critical strike chance by 3%.

Arcane Power1/1

For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Fire20 pts

Incineration3/3

Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

Improved Fireball2/5

Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.

Ignite5/5

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Impact1/3

Gives your Fire spells a 3% chance to stun the target for 2 sec.

Burning Soul3/3

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Pyroblast1/1

Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

Improved Scorch2/3

Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

Master of Elements3/3

Your Fire and Frost critical strikes will refund 30% of their base mana cost.

Frost0 pts

No points here in this build.

Level-by-level talent order

You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.

LevelPut the point inRankTree
10Arcane Focus1/5Arcane
11Arcane Focus2/5Arcane
12Arcane Focus3/5Arcane
13Arcane Focus4/5Arcane
14Arcane Focus5/5Arcane
15Missile Barrage1/2Arcane
16Missile Barrage2/2Arcane
17Arcane Concentration1/5Arcane
18Arcane Concentration2/5Arcane
19Arcane Concentration3/5Arcane
20Arcane Concentration4/5Arcane
21Arcane Concentration5/5Arcane
22Arcane Impact1/3Arcane
23Arcane Impact2/3Arcane
24Arcane Impact3/3Arcane
25Arcane Blast1/1Arcane
26Arcane Meditation1/3Arcane
27Arcane Meditation2/3Arcane
28Arcane Meditation3/3Arcane
29Arcane Wrath1/1Arcane
30Presence of Mind1/1Arcane
31Arcane Mind1/5Arcane
32Arcane Mind2/5Arcane
33Arcane Mind3/5Arcane
34Arcane Mind4/5Arcane
35Arcane Mind5/5Arcane
36Arcane Instability1/3Arcane
37Arcane Instability2/3Arcane
38Arcane Instability3/3Arcane
39Improved Counterspell1/2Arcane
40Arcane Power1/1Arcane
41Incineration1/3Fire
42Incineration2/3Fire
43Incineration3/3Fire
44Improved Fireball1/5Fire
45Improved Fireball2/5Fire
46Ignite1/5Fire
47Ignite2/5Fire
48Ignite3/5Fire
49Ignite4/5Fire
50Ignite5/5Fire
51Pyroblast1/1Fire
52Burning Soul1/3Fire
53Burning Soul2/3Fire
54Burning Soul3/3Fire
55Impact1/3Fire
56Master of Elements1/3Fire
57Master of Elements2/3Fire
58Master of Elements3/3Fire
59Improved Scorch1/3Fire
60Improved Scorch2/3Fire

Stat priority and gearing

Spell Hit to 16%, Spell power, Spell Crit (Arcane Instability), Intellect (Arcane Blast scales with it), then Spirit with Arcane Meditation.
Arcane Blast stacking means Intellect pulls double duty here.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.

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Talent data from talentsforever.com (CC BY 4.0), WoW Forever beta build 1.60.1.70425. Updated 2026-10-24. These are starter builds: a solid, legal 51-point spend to copy at level 60 or follow while leveling. The calculator lets you move any point. World of Warcraft is a trademark of Blizzard Entertainment; this is a fan site.