Frost Mage 12/0/39
Where the 51 points go
Arcane12 pts
Improves your chance to hit with Arcane spells by 5%.
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Fire0 pts
Frost39 pts
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.
Improves your chance to hit with Frost and Fire spells by 6%.
Increases the critical strike damage bonus of your Frost spells by 100%.
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Reduces the cooldown of your Frost Nova spell by 4 sec.
Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Deals 28 to 32 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Increases the critical strike chance of all your spells against Frozen targets by 50%.
Finishes the remaining cooldown on all your other Frost spells.
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Shield yourself, absorbing 447 damage and increasing your Frost damage by 3% for 1 min. While shielded, your Frost damage is increased by an additional 3% and you do not lose casting time when you take damage.
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/5 | Frost | |
| 11 | 2/5 | Frost | |
| 12 | 3/5 | Frost | |
| 13 | 4/5 | Frost | |
| 14 | 5/5 | Frost | |
| 15 | 1/3 | Frost | |
| 16 | 2/3 | Frost | |
| 17 | 3/3 | Frost | |
| 18 | 1/5 | Frost | |
| 19 | 2/5 | Frost | |
| 20 | 3/5 | Frost | |
| 21 | 4/5 | Frost | |
| 22 | 5/5 | Frost | |
| 23 | 1/2 | Frost | |
| 24 | 2/2 | Frost | |
| 25 | 1/2 | Frost | |
| 26 | 2/2 | Frost | |
| 27 | 1/3 | Frost | |
| 28 | 1/3 | Frost | |
| 29 | 2/3 | Frost | |
| 30 | 1/3 | Frost | |
| 31 | 2/3 | Frost | |
| 32 | 3/3 | Frost | |
| 33 | 1/1 | Frost | |
| 34 | 1/1 | Frost | |
| 35 | 1/3 | Frost | |
| 36 | 2/3 | Frost | |
| 37 | 3/3 | Frost | |
| 38 | 1/2 | Frost | |
| 39 | 2/2 | Frost | |
| 40 | 1/1 | Frost | |
| 41 | 1/2 | Frost | |
| 42 | 2/2 | Frost | |
| 43 | 1/5 | Frost | |
| 44 | 2/5 | Frost | |
| 45 | 3/5 | Frost | |
| 46 | 4/5 | Frost | |
| 47 | 5/5 | Frost | |
| 48 | 1/1 | Frost | |
| 49 | 1/5 | Arcane | |
| 50 | 2/5 | Arcane | |
| 51 | 3/5 | Arcane | |
| 52 | 4/5 | Arcane | |
| 53 | 5/5 | Arcane | |
| 54 | 1/5 | Arcane | |
| 55 | 2/5 | Arcane | |
| 56 | 3/5 | Arcane | |
| 57 | 4/5 | Arcane | |
| 58 | 5/5 | Arcane | |
| 59 | 1/2 | Arcane | |
| 60 | 2/2 | Arcane |
Stat priority and gearing
Frost's crit comes from Shatter on frozen targets, so raw crit matters less than keeping targets frozen.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.