Fire Mage 13/38/0
Where the 51 points go
Arcane13 pts
Improves your chance to hit with Arcane spells by 5%.
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Increases the critical strike chance of your Arcane spells by 6%.
Fire38 pts
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Increases the range of your Fire spells by 6 yards.
Gives your Fire spells a 7% chance to stun the target for 2 sec.
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Increases the critical strike chance of your Fire spells by 10%.
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost0 pts
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/5 | Fire | |
| 11 | 2/5 | Fire | |
| 12 | 3/5 | Fire | |
| 13 | 4/5 | Fire | |
| 14 | 5/5 | Fire | |
| 15 | 1/3 | Fire | |
| 16 | 2/3 | Fire | |
| 17 | 3/3 | Fire | |
| 18 | 1/5 | Fire | |
| 19 | 2/5 | Fire | |
| 20 | 3/5 | Fire | |
| 21 | 4/5 | Fire | |
| 22 | 5/5 | Fire | |
| 23 | 1/3 | Fire | |
| 24 | 2/3 | Fire | |
| 25 | 1/2 | Fire | |
| 26 | 2/2 | Fire | |
| 27 | 1/3 | Fire | |
| 28 | 2/3 | Fire | |
| 29 | 3/3 | Fire | |
| 30 | 1/1 | Fire | |
| 31 | 1/3 | Fire | |
| 32 | 2/3 | Fire | |
| 33 | 3/3 | Fire | |
| 34 | 1/3 | Fire | |
| 35 | 2/3 | Fire | |
| 36 | 3/3 | Fire | |
| 37 | 1/1 | Fire | |
| 38 | 1/5 | Fire | |
| 39 | 2/5 | Fire | |
| 40 | 3/5 | Fire | |
| 41 | 4/5 | Fire | |
| 42 | 5/5 | Fire | |
| 43 | 1/1 | Fire | |
| 44 | 1/3 | Fire | |
| 45 | 2/3 | Fire | |
| 46 | 3/3 | Fire | |
| 47 | 1/1 | Fire | |
| 48 | 1/5 | Arcane | |
| 49 | 2/5 | Arcane | |
| 50 | 3/5 | Arcane | |
| 51 | 4/5 | Arcane | |
| 52 | 5/5 | Arcane | |
| 53 | 1/5 | Arcane | |
| 54 | 2/5 | Arcane | |
| 55 | 3/5 | Arcane | |
| 56 | 4/5 | Arcane | |
| 57 | 5/5 | Arcane | |
| 58 | 1/3 | Arcane | |
| 59 | 2/3 | Arcane | |
| 60 | 3/3 | Arcane |
Stat priority and gearing
Crit is king for Fire; past the hit cap it is the stat to chase.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.