Mage

Fire Mage 13/38/0

Role: Ranged DPSPoints: 51 at level 60Build: 1.60.1.70425Updated: 2026-10-24
Fire is the crit caster. Ignite makes every crit burn for more, Critical Mass and Fire Power stack crit and damage, Heating Up feeds Pyroblast, and Combustion is the capstone. Arcane points add Arcane Focus hit, Arcane Concentration and Arcane Impact.
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Where the 51 points go

Arcane13 pts

Arcane Focus5/5

Improves your chance to hit with Arcane spells by 5%.

Arcane Concentration5/5

Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Arcane Impact3/3

Increases the critical strike chance of your Arcane spells by 6%.

Fire38 pts

Incineration3/3

Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

Improved Fireball5/5

Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.

Ignite5/5

Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Flame Throwing2/2

Increases the range of your Fire spells by 6 yards.

Impact2/3

Gives your Fire spells a 7% chance to stun the target for 2 sec.

Burning Soul3/3

Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Pyroblast1/1

Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

Improved Scorch3/3

Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

Heating Up1/1

Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

Master of Elements3/3

Your Fire and Frost critical strikes will refund 30% of their base mana cost.

Critical Mass5/5

Increases the critical strike chance of your Fire spells by 10%.

Blast Wave1/1

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Fire Power3/3

Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.

Combustion1/1

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

Frost0 pts

No points here in this build.

Level-by-level talent order

You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.

LevelPut the point inRankTree
10Improved Fireball1/5Fire
11Improved Fireball2/5Fire
12Improved Fireball3/5Fire
13Improved Fireball4/5Fire
14Improved Fireball5/5Fire
15Incineration1/3Fire
16Incineration2/3Fire
17Incineration3/3Fire
18Ignite1/5Fire
19Ignite2/5Fire
20Ignite3/5Fire
21Ignite4/5Fire
22Ignite5/5Fire
23Impact1/3Fire
24Impact2/3Fire
25Flame Throwing1/2Fire
26Flame Throwing2/2Fire
27Burning Soul1/3Fire
28Burning Soul2/3Fire
29Burning Soul3/3Fire
30Pyroblast1/1Fire
31Improved Scorch1/3Fire
32Improved Scorch2/3Fire
33Improved Scorch3/3Fire
34Master of Elements1/3Fire
35Master of Elements2/3Fire
36Master of Elements3/3Fire
37Heating Up1/1Fire
38Critical Mass1/5Fire
39Critical Mass2/5Fire
40Critical Mass3/5Fire
41Critical Mass4/5Fire
42Critical Mass5/5Fire
43Blast Wave1/1Fire
44Fire Power1/3Fire
45Fire Power2/3Fire
46Fire Power3/3Fire
47Combustion1/1Fire
48Arcane Focus1/5Arcane
49Arcane Focus2/5Arcane
50Arcane Focus3/5Arcane
51Arcane Focus4/5Arcane
52Arcane Focus5/5Arcane
53Arcane Concentration1/5Arcane
54Arcane Concentration2/5Arcane
55Arcane Concentration3/5Arcane
56Arcane Concentration4/5Arcane
57Arcane Concentration5/5Arcane
58Arcane Impact1/3Arcane
59Arcane Impact2/3Arcane
60Arcane Impact3/3Arcane

Stat priority and gearing

Spell Hit to 16%, Fire spell power, Spell Crit (Ignite is 40% of every crit), Intellect, then mp5.
Crit is king for Fire; past the hit cap it is the stat to chase.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.

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Talent data from talentsforever.com (CC BY 4.0), WoW Forever beta build 1.60.1.70425. Updated 2026-10-24. These are starter builds: a solid, legal 51-point spend to copy at level 60 or follow while leveling. The calculator lets you move any point. World of Warcraft is a trademark of Blizzard Entertainment; this is a fan site.