Holy Paladin 33/18/0
Where the 51 points go
Holy33 pts
Increases your total Intellect by 10%.
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Allows 30% of your Mana regeneration to continue while casting.
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Improves your chance to hit with Holy spells by 18%.
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.
Protection18 pts
Increases your armor value from items by 10%.
Improves your chance to hit by 3%.
Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Increases your Defense Skill by 20.
Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Retribution0 pts
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/5 | Holy | |
| 11 | 2/5 | Holy | |
| 12 | 3/5 | Holy | |
| 13 | 4/5 | Holy | |
| 14 | 5/5 | Holy | |
| 15 | 1/2 | Holy | |
| 16 | 2/2 | Holy | |
| 17 | 1/3 | Holy | |
| 18 | 2/3 | Holy | |
| 19 | 3/3 | Holy | |
| 20 | 1/3 | Holy | |
| 21 | 2/3 | Holy | |
| 22 | 3/3 | Holy | |
| 23 | 1/2 | Holy | |
| 24 | 2/2 | Holy | |
| 25 | 1/5 | Holy | |
| 26 | 2/5 | Holy | |
| 27 | 3/5 | Holy | |
| 28 | 4/5 | Holy | |
| 29 | 5/5 | Holy | |
| 30 | 1/1 | Holy | |
| 31 | 1/2 | Holy | |
| 32 | 2/2 | Holy | |
| 33 | 1/1 | Holy | |
| 34 | 1/3 | Holy | |
| 35 | 2/3 | Holy | |
| 36 | 3/3 | Holy | |
| 37 | 1/5 | Holy | |
| 38 | 2/5 | Holy | |
| 39 | 3/5 | Holy | |
| 40 | 4/5 | Holy | |
| 41 | 5/5 | Holy | |
| 42 | 1/1 | Holy | |
| 43 | 1/5 | Protection | |
| 44 | 2/5 | Protection | |
| 45 | 3/5 | Protection | |
| 46 | 4/5 | Protection | |
| 47 | 5/5 | Protection | |
| 48 | 1/2 | Protection | |
| 49 | 2/2 | Protection | |
| 50 | 1/5 | Protection | |
| 51 | 2/5 | Protection | |
| 52 | 3/5 | Protection | |
| 53 | 4/5 | Protection | |
| 54 | 5/5 | Protection | |
| 55 | 1/2 | Protection | |
| 56 | 2/2 | Protection | |
| 57 | 1/3 | Protection | |
| 58 | 2/3 | Protection | |
| 59 | 3/3 | Protection | |
| 60 | 1/3 | Protection |
Stat priority and gearing
Crit is a mana stat for Holy because Illumination refunds the heal. Do not sleep on it.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.