Paladin

Holy Paladin 33/18/0

Role: HealerPoints: 51 at level 60Build: 1.60.1.70425Updated: 2026-10-24
Holy is the single-target healer with the deepest mana pool. Illumination refunds mana on crits, Holy Shock gives you an instant heal, and Light's Vigil is the capstone. Protection points add stamina, Anticipation and Guardian's Favor for a longer Blessing of Protection.
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Race: Undead Human Dwarf (pick one, then open the calculator to see racials and stats)

Where the 51 points go

Holy33 pts

Divine Intellect5/5

Increases your total Intellect by 10%.

Healing Light3/3

Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

Spiritual Focus2/2

Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

Reverence3/3

Allows 30% of your Mana regeneration to continue while casting.

Purifying Power2/2

Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

Infusion of Light2/2

Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.

Illumination5/5

After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

Divine Favor1/1

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Divine Precision3/3

Improves your chance to hit with Holy spells by 18%.

Holy Shock1/1

Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

Holy Power5/5

Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

Light's Vigil1/1

Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.

Protection18 pts

Toughness5/5

Increases your armor value from items by 10%.

Precision3/3

Improves your chance to hit by 3%.

Guardian's Favor2/2

Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

Anticipation5/5

Increases your Defense Skill by 20.

Sacred Duty2/2

Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

Improved Hammer of Justice1/3

Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Retribution0 pts

No points here in this build.

Level-by-level talent order

You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.

LevelPut the point inRankTree
10Divine Intellect1/5Holy
11Divine Intellect2/5Holy
12Divine Intellect3/5Holy
13Divine Intellect4/5Holy
14Divine Intellect5/5Holy
15Spiritual Focus1/2Holy
16Spiritual Focus2/2Holy
17Healing Light1/3Holy
18Healing Light2/3Holy
19Healing Light3/3Holy
20Reverence1/3Holy
21Reverence2/3Holy
22Reverence3/3Holy
23Purifying Power1/2Holy
24Purifying Power2/2Holy
25Illumination1/5Holy
26Illumination2/5Holy
27Illumination3/5Holy
28Illumination4/5Holy
29Illumination5/5Holy
30Divine Favor1/1Holy
31Infusion of Light1/2Holy
32Infusion of Light2/2Holy
33Holy Shock1/1Holy
34Divine Precision1/3Holy
35Divine Precision2/3Holy
36Divine Precision3/3Holy
37Holy Power1/5Holy
38Holy Power2/5Holy
39Holy Power3/5Holy
40Holy Power4/5Holy
41Holy Power5/5Holy
42Light's Vigil1/1Holy
43Toughness1/5Protection
44Toughness2/5Protection
45Toughness3/5Protection
46Toughness4/5Protection
47Toughness5/5Protection
48Guardian's Favor1/2Protection
49Guardian's Favor2/2Protection
50Anticipation1/5Protection
51Anticipation2/5Protection
52Anticipation3/5Protection
53Anticipation4/5Protection
54Anticipation5/5Protection
55Sacred Duty1/2Protection
56Sacred Duty2/2Protection
57Precision1/3Protection
58Precision2/3Protection
59Precision3/3Protection
60Improved Hammer of Justice1/3Protection

Stat priority and gearing

Healing power, then Intellect (bigger pool and more Illumination crits), then Spell Crit, then mp5 and Spirit.
Crit is a mana stat for Holy because Illumination refunds the heal. Do not sleep on it.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.

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Other Paladin builds

Talent data from talentsforever.com (CC BY 4.0), WoW Forever beta build 1.60.1.70425. Updated 2026-10-24. These are starter builds: a solid, legal 51-point spend to copy at level 60 or follow while leveling. The calculator lets you move any point. World of Warcraft is a trademark of Blizzard Entertainment; this is a fan site.