Protection Paladin 10/41/0
Where the 51 points go
Holy10 pts
Increases your Strength by 10%.
Increases your total Intellect by 10%.
Protection41 pts
Increases your armor value from items by 10%.
Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.
Improves your chance to hit by 3%.
Increases your Defense Skill by 20.
While Righteous Fury is active, all damage taken is reduced by 6%.
Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Increases the damage you deal with one-handed melee weapons by 10%.
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.
Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Retribution0 pts
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/5 | Protection | |
| 11 | 2/5 | Protection | |
| 12 | 3/5 | Protection | |
| 13 | 4/5 | Protection | |
| 14 | 5/5 | Protection | |
| 15 | 1/5 | Protection | |
| 16 | 2/5 | Protection | |
| 17 | 3/5 | Protection | |
| 18 | 4/5 | Protection | |
| 19 | 5/5 | Protection | |
| 20 | 1/3 | Protection | |
| 21 | 2/3 | Protection | |
| 22 | 3/3 | Protection | |
| 23 | 1/5 | Protection | |
| 24 | 2/5 | Protection | |
| 25 | 3/5 | Protection | |
| 26 | 4/5 | Protection | |
| 27 | 5/5 | Protection | |
| 28 | 1/3 | Protection | |
| 29 | 2/3 | Protection | |
| 30 | 3/3 | Protection | |
| 31 | 1/3 | Protection | |
| 32 | 2/3 | Protection | |
| 33 | 3/3 | Protection | |
| 34 | 1/2 | Protection | |
| 35 | 2/2 | Protection | |
| 36 | 1/3 | Protection | |
| 37 | 2/3 | Protection | |
| 38 | 3/3 | Protection | |
| 39 | 1/1 | Protection | |
| 40 | 1/5 | Protection | |
| 41 | 2/5 | Protection | |
| 42 | 3/5 | Protection | |
| 43 | 4/5 | Protection | |
| 44 | 5/5 | Protection | |
| 45 | 1/5 | Protection | |
| 46 | 2/5 | Protection | |
| 47 | 3/5 | Protection | |
| 48 | 4/5 | Protection | |
| 49 | 5/5 | Protection | |
| 50 | 1/1 | Protection | |
| 51 | 1/5 | Holy | |
| 52 | 2/5 | Holy | |
| 53 | 3/5 | Holy | |
| 54 | 4/5 | Holy | |
| 55 | 5/5 | Holy | |
| 56 | 1/5 | Holy | |
| 57 | 2/5 | Holy | |
| 58 | 3/5 | Holy | |
| 59 | 4/5 | Holy | |
| 60 | 5/5 | Holy |
Stat priority and gearing
Threat is spell-based, so a caster mace plus shield can out-tank a 'tank' weapon.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.