Paladin

Protection Paladin 10/41/0

Role: TankPoints: 51 at level 60Build: 1.60.1.70425Updated: 2026-10-24
Protection is the Paladin tank. Holy Shield and Redoubt make your block the main defense, Reckoning turns hits taken into extra swings, and Improved Righteous Fury multiplies your threat. Holy points give Strength and Intellect so you keep swinging and keep casting.
Open in the Talent CalculatorSee Character Stats for this build
Race: Undead Human Dwarf (pick one, then open the calculator to see racials and stats)

Where the 51 points go

Holy10 pts

Divine Strength5/5

Increases your Strength by 10%.

Divine Intellect5/5

Increases your total Intellect by 10%.

Protection41 pts

Toughness5/5

Increases your armor value from items by 10%.

Redoubt5/5

Damaging melee attacks against you have a 10% chance to increase your chance to block by 20%. Lasts 10 sec or 5 blocks.

Precision3/3

Improves your chance to hit by 3%.

Anticipation5/5

Increases your Defense Skill by 20.

Improved Righteous Fury3/3

While Righteous Fury is active, all damage taken is reduced by 6%.

Shield Specialization3/3

Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.

Sacred Duty2/2

Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

One-Handed Weapon Specialization3/3

Increases the damage you deal with one-handed melee weapons by 10%.

Templar's Bulwark1/1

When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

Reckoning5/5

Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Iron Creed5/5

Increases the threat generated by your Holy Strike ability by 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

Holy Shield1/1

Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Retribution0 pts

No points here in this build.

Level-by-level talent order

You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.

LevelPut the point inRankTree
10Toughness1/5Protection
11Toughness2/5Protection
12Toughness3/5Protection
13Toughness4/5Protection
14Toughness5/5Protection
15Redoubt1/5Protection
16Redoubt2/5Protection
17Redoubt3/5Protection
18Redoubt4/5Protection
19Redoubt5/5Protection
20Precision1/3Protection
21Precision2/3Protection
22Precision3/3Protection
23Anticipation1/5Protection
24Anticipation2/5Protection
25Anticipation3/5Protection
26Anticipation4/5Protection
27Anticipation5/5Protection
28Improved Righteous Fury1/3Protection
29Improved Righteous Fury2/3Protection
30Improved Righteous Fury3/3Protection
31Shield Specialization1/3Protection
32Shield Specialization2/3Protection
33Shield Specialization3/3Protection
34Sacred Duty1/2Protection
35Sacred Duty2/2Protection
36One-Handed Weapon Specialization1/3Protection
37One-Handed Weapon Specialization2/3Protection
38One-Handed Weapon Specialization3/3Protection
39Templar's Bulwark1/1Protection
40Reckoning1/5Protection
41Reckoning2/5Protection
42Reckoning3/5Protection
43Reckoning4/5Protection
44Reckoning5/5Protection
45Iron Creed1/5Protection
46Iron Creed2/5Protection
47Iron Creed3/5Protection
48Iron Creed4/5Protection
49Iron Creed5/5Protection
50Holy Shield1/1Protection
51Divine Intellect1/5Holy
52Divine Intellect2/5Holy
53Divine Intellect3/5Holy
54Divine Intellect4/5Holy
55Divine Intellect5/5Holy
56Divine Strength1/5Holy
57Divine Strength2/5Holy
58Divine Strength3/5Holy
59Divine Strength4/5Holy
60Divine Strength5/5Holy

Stat priority and gearing

Stamina, Defense and avoidance first, then Block Value (Holy Shield and Reckoning), then Spell Power for Holy Shield and Consecration threat, then Intellect for the mana to keep casting.
Threat is spell-based, so a caster mace plus shield can out-tank a 'tank' weapon.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.

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Other Paladin builds

Talent data from talentsforever.com (CC BY 4.0), WoW Forever beta build 1.60.1.70425. Updated 2026-10-24. These are starter builds: a solid, legal 51-point spend to copy at level 60 or follow while leveling. The calculator lets you move any point. World of Warcraft is a trademark of Blizzard Entertainment; this is a fan site.