Combat Rogue 17/34/0
Where the 51 points go
Assassination17 pts
Increases your critical strike chance with all attacks and Poisons by 5%.
Gives your finishing moves a 60% chance to add a Combo Point to your target.
Increases all damage dealt by 4% against Humanoid and Giant targets.
Increases the duration of your Slice and Dice ability by 45%.
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
Combat34 pts
Increases the damage done by your Eviscerate ability by 20%.
Reduces the Energy cost of your Sinister Strike ability by 5.
Increases your Dodge chance by 3%.
Increases your Parry chance by 4%.
Improves your chance to hit by 3%.
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Increases the damage done by your off-hand weapon by 25%.
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Reduces the chance for your attacks to be Dodged or Parried by 2%.
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety0 pts
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/2 | Combat | |
| 11 | 2/2 | Combat | |
| 12 | 1/3 | Combat | |
| 13 | 2/3 | Combat | |
| 14 | 3/3 | Combat | |
| 15 | 1/3 | Combat | |
| 16 | 2/3 | Combat | |
| 17 | 3/3 | Combat | |
| 18 | 1/3 | Combat | |
| 19 | 2/3 | Combat | |
| 20 | 1/2 | Combat | |
| 21 | 2/2 | Combat | |
| 22 | 1/5 | Combat | |
| 23 | 2/5 | Combat | |
| 24 | 3/5 | Combat | |
| 25 | 1/5 | Combat | |
| 26 | 2/5 | Combat | |
| 27 | 3/5 | Combat | |
| 28 | 4/5 | Combat | |
| 29 | 5/5 | Combat | |
| 30 | 1/1 | Combat | |
| 31 | 1/5 | Combat | |
| 32 | 2/5 | Combat | |
| 33 | 3/5 | Combat | |
| 34 | 4/5 | Combat | |
| 35 | 5/5 | Combat | |
| 36 | 1/2 | Combat | |
| 37 | 2/2 | Combat | |
| 38 | 1/3 | Combat | |
| 39 | 2/3 | Combat | |
| 40 | 3/3 | Combat | |
| 41 | 1/1 | Combat | |
| 42 | 1/2 | Combat | |
| 43 | 2/2 | Combat | |
| 44 | 1/5 | Assassination | |
| 45 | 2/5 | Assassination | |
| 46 | 3/5 | Assassination | |
| 47 | 4/5 | Assassination | |
| 48 | 5/5 | Assassination | |
| 49 | 1/3 | Assassination | |
| 50 | 2/3 | Assassination | |
| 51 | 3/3 | Assassination | |
| 52 | 1/3 | Assassination | |
| 53 | 2/3 | Assassination | |
| 54 | 3/3 | Assassination | |
| 55 | 1/2 | Assassination | |
| 56 | 2/2 | Assassination | |
| 57 | 1/1 | Assassination | |
| 58 | 1/5 | Assassination | |
| 59 | 2/5 | Assassination | |
| 60 | 3/5 | Assassination |
Stat priority and gearing
Hack and Slash is weapon-type specific, so match your talents to the weapons you actually own.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.