Elemental Shaman 32/0/19
Where the 51 points go
Elemental32 pts
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Gives your Lightning Bolt, Chain Lightning, and Lava Burst spells a 70% chance to not lose casting time when you take damage.
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by 20 sec.
You hurl molten lava at the target, dealing 113 to 145 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
Enhancement0 pts
Restoration19 pts
Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Allows 50% of your Mana regeneration to continue while casting.
Reduces the threat generated by your spells by 15%.
Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Increases the critical effect chance of your healing spells by 2%.
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/5 | Elemental | |
| 11 | 2/5 | Elemental | |
| 12 | 3/5 | Elemental | |
| 13 | 4/5 | Elemental | |
| 14 | 5/5 | Elemental | |
| 15 | 1/5 | Elemental | |
| 16 | 2/5 | Elemental | |
| 17 | 3/5 | Elemental | |
| 18 | 4/5 | Elemental | |
| 19 | 5/5 | Elemental | |
| 20 | 1/3 | Elemental | |
| 21 | 2/3 | Elemental | |
| 22 | 3/3 | Elemental | |
| 23 | 1/3 | Elemental | |
| 24 | 2/3 | Elemental | |
| 25 | 3/3 | Elemental | |
| 26 | 1/1 | Elemental | |
| 27 | 1/3 | Elemental | |
| 28 | 2/3 | Elemental | |
| 29 | 3/3 | Elemental | |
| 30 | 1/2 | Elemental | |
| 31 | 2/2 | Elemental | |
| 32 | 1/1 | Elemental | |
| 33 | 1/3 | Elemental | |
| 34 | 2/3 | Elemental | |
| 35 | 3/3 | Elemental | |
| 36 | 1/5 | Elemental | |
| 37 | 2/5 | Elemental | |
| 38 | 3/5 | Elemental | |
| 39 | 4/5 | Elemental | |
| 40 | 5/5 | Elemental | |
| 41 | 1/1 | Elemental | |
| 42 | 1/5 | Restoration | |
| 43 | 2/5 | Restoration | |
| 44 | 3/5 | Restoration | |
| 45 | 4/5 | Restoration | |
| 46 | 5/5 | Restoration | |
| 47 | 1/5 | Restoration | |
| 48 | 2/5 | Restoration | |
| 49 | 3/5 | Restoration | |
| 50 | 4/5 | Restoration | |
| 51 | 5/5 | Restoration | |
| 52 | 1/3 | Restoration | |
| 53 | 2/3 | Restoration | |
| 54 | 3/3 | Restoration | |
| 55 | 1/1 | Restoration | |
| 56 | 1/3 | Restoration | |
| 57 | 2/3 | Restoration | |
| 58 | 3/3 | Restoration | |
| 59 | 1/5 | Restoration | |
| 60 | 2/5 | Restoration |
Stat priority and gearing
Lightning Overload makes crit worth more than its number suggests.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.