Shaman

Restoration Shaman 8/0/43

Role: HealerPoints: 51 at level 60Build: 1.60.1.70425Updated: 2026-10-24
Restoration is the totem healer. Healing Way and Purification make Healing Wave the main tool, Mana Tide Totem refills the group, Nature's Swiftness is the instant emergency heal, and Riptide is the capstone. Elemental points add Convection and Reverberation for cheaper, faster shocks.
Open in the Talent CalculatorSee Character Stats for this build
Race: Orc Tauren Troll Skyborne (Windshaper) Dwarf (pick one, then open the calculator to see racials and stats)

Where the 51 points go

Elemental8 pts

Convection5/5

Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.

Reverberation3/5

Reduces the cooldown of your Shock spells by 0.6 sec.

Enhancement0 pts

No points here in this build.

Restoration43 pts

Improved Healing Wave5/5

Reduces the casting time of your Healing Wave spell by 0.5 sec.

Tidal Focus5/5

Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

Mindfulness3/3

Allows 50% of your Mana regeneration to continue while casting.

Natural Grace3/3

Reduces the threat generated by your spells by 15%.

Totemic Focus5/5

Reduces the Mana cost of your totems and any spells that summon or move them by 25%.

Ancestral Healing3/3

Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Healing Focus2/3

Gives your healing spells a 47% chance to not lose casting time when you take damage.

Water Shield1/1

The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

Tidal Mastery5/5

Increases the critical effect chance of your healing spells by 5%.

Mana Tide Totem1/1

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

Healing Way3/3

Increases the amount healed by your Healing Wave spell by 25%.

Nature's Swiftness1/1

When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Purification5/5

Increases the effectiveness of your healing spells by 10%.

Riptide1/1

Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Level-by-level talent order

You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.

LevelPut the point inRankTree
10Improved Healing Wave1/5Restoration
11Improved Healing Wave2/5Restoration
12Improved Healing Wave3/5Restoration
13Improved Healing Wave4/5Restoration
14Improved Healing Wave5/5Restoration
15Tidal Focus1/5Restoration
16Tidal Focus2/5Restoration
17Tidal Focus3/5Restoration
18Tidal Focus4/5Restoration
19Tidal Focus5/5Restoration
20Totemic Focus1/5Restoration
21Totemic Focus2/5Restoration
22Totemic Focus3/5Restoration
23Totemic Focus4/5Restoration
24Totemic Focus5/5Restoration
25Natural Grace1/3Restoration
26Natural Grace2/3Restoration
27Natural Grace3/3Restoration
28Ancestral Healing1/3Restoration
29Ancestral Healing2/3Restoration
30Ancestral Healing3/3Restoration
31Healing Focus1/3Restoration
32Healing Focus2/3Restoration
33Water Shield1/1Restoration
34Tidal Mastery1/5Restoration
35Tidal Mastery2/5Restoration
36Tidal Mastery3/5Restoration
37Tidal Mastery4/5Restoration
38Tidal Mastery5/5Restoration
39Mana Tide Totem1/1Restoration
40Healing Way1/3Restoration
41Healing Way2/3Restoration
42Healing Way3/3Restoration
43Nature's Swiftness1/1Restoration
44Purification1/5Restoration
45Purification2/5Restoration
46Purification3/5Restoration
47Purification4/5Restoration
48Purification5/5Restoration
49Riptide1/1Restoration
50Mindfulness1/3Restoration
51Mindfulness2/3Restoration
52Mindfulness3/3Restoration
53Convection1/5Elemental
54Convection2/5Elemental
55Convection3/5Elemental
56Convection4/5Elemental
57Convection5/5Elemental
58Reverberation1/5Elemental
59Reverberation2/5Elemental
60Reverberation3/5Elemental

Stat priority and gearing

Healing power, mp5 and Intellect, then Spell Crit (Ancestral Healing), then Spirit. Chain Heal and Riptide scale with raw healing power.
Totems cost mana; Totemic Focus plus mp5 keeps the toolkit affordable.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.

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Talent data from talentsforever.com (CC BY 4.0), WoW Forever beta build 1.60.1.70425. Updated 2026-10-24. These are starter builds: a solid, legal 51-point spend to copy at level 60 or follow while leveling. The calculator lets you move any point. World of Warcraft is a trademark of Blizzard Entertainment; this is a fan site.