Restoration Shaman 8/0/43
Where the 51 points go
Elemental8 pts
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
Reduces the cooldown of your Shock spells by 0.6 sec.
Enhancement0 pts
Restoration43 pts
Reduces the casting time of your Healing Wave spell by 0.5 sec.
Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Allows 50% of your Mana regeneration to continue while casting.
Reduces the threat generated by your spells by 15%.
Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Gives your healing spells a 47% chance to not lose casting time when you take damage.
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Increases the critical effect chance of your healing spells by 5%.
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Increases the amount healed by your Healing Wave spell by 25%.
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Increases the effectiveness of your healing spells by 10%.
Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/5 | Restoration | |
| 11 | 2/5 | Restoration | |
| 12 | 3/5 | Restoration | |
| 13 | 4/5 | Restoration | |
| 14 | 5/5 | Restoration | |
| 15 | 1/5 | Restoration | |
| 16 | 2/5 | Restoration | |
| 17 | 3/5 | Restoration | |
| 18 | 4/5 | Restoration | |
| 19 | 5/5 | Restoration | |
| 20 | 1/5 | Restoration | |
| 21 | 2/5 | Restoration | |
| 22 | 3/5 | Restoration | |
| 23 | 4/5 | Restoration | |
| 24 | 5/5 | Restoration | |
| 25 | 1/3 | Restoration | |
| 26 | 2/3 | Restoration | |
| 27 | 3/3 | Restoration | |
| 28 | 1/3 | Restoration | |
| 29 | 2/3 | Restoration | |
| 30 | 3/3 | Restoration | |
| 31 | 1/3 | Restoration | |
| 32 | 2/3 | Restoration | |
| 33 | 1/1 | Restoration | |
| 34 | 1/5 | Restoration | |
| 35 | 2/5 | Restoration | |
| 36 | 3/5 | Restoration | |
| 37 | 4/5 | Restoration | |
| 38 | 5/5 | Restoration | |
| 39 | 1/1 | Restoration | |
| 40 | 1/3 | Restoration | |
| 41 | 2/3 | Restoration | |
| 42 | 3/3 | Restoration | |
| 43 | 1/1 | Restoration | |
| 44 | 1/5 | Restoration | |
| 45 | 2/5 | Restoration | |
| 46 | 3/5 | Restoration | |
| 47 | 4/5 | Restoration | |
| 48 | 5/5 | Restoration | |
| 49 | 1/1 | Restoration | |
| 50 | 1/3 | Restoration | |
| 51 | 2/3 | Restoration | |
| 52 | 3/3 | Restoration | |
| 53 | 1/5 | Elemental | |
| 54 | 2/5 | Elemental | |
| 55 | 3/5 | Elemental | |
| 56 | 4/5 | Elemental | |
| 57 | 5/5 | Elemental | |
| 58 | 1/5 | Elemental | |
| 59 | 2/5 | Elemental | |
| 60 | 3/5 | Elemental |
Stat priority and gearing
Totems cost mana; Totemic Focus plus mp5 keeps the toolkit affordable.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.