Shaman

Enhancement Shaman 17/34/0

Role: Melee DPSPoints: 51 at level 60Build: 1.60.1.70425Updated: 2026-10-24
Enhancement is the melee Shaman. Stormstrike is the signature hit, Flurry speeds you up after crits, Maelstrom Weapon turns melee swings into instant spells, and Rage of the Farseer is the capstone. Elemental points add Convection, Concussion and Call of Flame for your shocks.
Open in the Talent CalculatorSee Character Stats for this build
Race: Orc Tauren Troll Skyborne (Windshaper) Dwarf (pick one, then open the calculator to see racials and stats)

Where the 51 points go

Elemental17 pts

Convection5/5

Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.

Concussion5/5

Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

Elemental Alacrity3/3

Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.

Call of Flame3/3

Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.

Elemental Focus1/1

Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Enhancement34 pts

Thundering Strikes5/5

Improves your chance to get a critical strike with all spells and attacks by 5%.

Ancestral Knowledge5/5

Increases your Intellect by 10%.

Mental Dexterity3/3

Increases your Attack Power by an amount equal to 100% of your Intellect.

Elemental Weapons3/3

Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

Shamanistic Focus1/1

Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

Flurry5/5

Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Stormstrike1/1

Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

Spirit Weapons1/1

Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

Mental Quickness2/2

Increases your spell damage and healing by up to 30% of your Intellect.

Improved Stormstrike2/2

When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.

Maelstrom Weapon5/5

When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.

Rage of the Farseer1/1

Increases your attack speed by 30% for 25 sec.

Restoration0 pts

No points here in this build.

Level-by-level talent order

You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.

LevelPut the point inRankTree
10Ancestral Knowledge1/5Enhancement
11Ancestral Knowledge2/5Enhancement
12Ancestral Knowledge3/5Enhancement
13Ancestral Knowledge4/5Enhancement
14Ancestral Knowledge5/5Enhancement
15Thundering Strikes1/5Enhancement
16Thundering Strikes2/5Enhancement
17Thundering Strikes3/5Enhancement
18Thundering Strikes4/5Enhancement
19Thundering Strikes5/5Enhancement
20Mental Dexterity1/3Enhancement
21Mental Dexterity2/3Enhancement
22Mental Dexterity3/3Enhancement
23Elemental Weapons1/3Enhancement
24Elemental Weapons2/3Enhancement
25Elemental Weapons3/3Enhancement
26Shamanistic Focus1/1Enhancement
27Flurry1/5Enhancement
28Flurry2/5Enhancement
29Flurry3/5Enhancement
30Flurry4/5Enhancement
31Flurry5/5Enhancement
32Stormstrike1/1Enhancement
33Spirit Weapons1/1Enhancement
34Mental Quickness1/2Enhancement
35Mental Quickness2/2Enhancement
36Improved Stormstrike1/2Enhancement
37Improved Stormstrike2/2Enhancement
38Maelstrom Weapon1/5Enhancement
39Maelstrom Weapon2/5Enhancement
40Maelstrom Weapon3/5Enhancement
41Maelstrom Weapon4/5Enhancement
42Maelstrom Weapon5/5Enhancement
43Rage of the Farseer1/1Enhancement
44Convection1/5Elemental
45Convection2/5Elemental
46Convection3/5Elemental
47Convection4/5Elemental
48Convection5/5Elemental
49Concussion1/5Elemental
50Concussion2/5Elemental
51Concussion3/5Elemental
52Concussion4/5Elemental
53Concussion5/5Elemental
54Call of Flame1/3Elemental
55Call of Flame2/3Elemental
56Call of Flame3/3Elemental
57Elemental Focus1/1Elemental
58Elemental Alacrity1/3Elemental
59Elemental Alacrity2/3Elemental
60Elemental Alacrity3/3Elemental

Stat priority and gearing

Hit to 9%, Strength and attack power, Crit (Flurry), then Agility, then Stamina. A slow two-hander or two slow one-handers for Windfury.
Windfury scales with weapon speed and top-end damage; it is the stat that matters most.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.

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Other Shaman builds

Talent data from talentsforever.com (CC BY 4.0), WoW Forever beta build 1.60.1.70425. Updated 2026-10-24. These are starter builds: a solid, legal 51-point spend to copy at level 60 or follow while leveling. The calculator lets you move any point. World of Warcraft is a trademark of Blizzard Entertainment; this is a fan site.