Arms Warrior 31/20/0
Where the 51 points go
Arms31 pts
Reduces the cost of your Heroic Strike ability by 3 Rage.
Increases your Parry chance by 2%.
Increases the Bleed damage done by your Rend ability by 35%.
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Increases the critical strike chance of your Overpower ability by 50%.
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Increases the damage you deal with two-handed melee weapons by 3%.
Increases the critical strike damage bonus of your abilities by 20%.
Your next 5 melee attacks strike an additional nearby opponent.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Fury20 pts
Improves your chance to get a critical strike with melee attacks by 5%.
Increases the time before your Rage begins to decay after leaving combat by 4 sec.
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Increases your chance to hit with off-hand attacks by 10%.
Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Protection0 pts
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/3 | Arms | |
| 11 | 2/3 | Arms | |
| 12 | 3/3 | Arms | |
| 13 | 1/5 | Arms | |
| 14 | 2/5 | Arms | |
| 15 | 1/5 | Arms | |
| 16 | 2/5 | Arms | |
| 17 | 3/5 | Arms | |
| 18 | 4/5 | Arms | |
| 19 | 5/5 | Arms | |
| 20 | 1/2 | Arms | |
| 21 | 2/2 | Arms | |
| 22 | 1/1 | Arms | |
| 23 | 1/3 | Arms | |
| 24 | 2/3 | Arms | |
| 25 | 3/3 | Arms | |
| 26 | 1/3 | Arms | |
| 27 | 2/3 | Arms | |
| 28 | 3/3 | Arms | |
| 29 | 1/3 | Arms | |
| 30 | 2/3 | Arms | |
| 31 | 3/3 | Arms | |
| 32 | 1/2 | Arms | |
| 33 | 2/2 | Arms | |
| 34 | 1/1 | Arms | |
| 35 | 1/5 | Arms | |
| 36 | 2/5 | Arms | |
| 37 | 3/5 | Arms | |
| 38 | 4/5 | Arms | |
| 39 | 5/5 | Arms | |
| 40 | 1/1 | Arms | |
| 41 | 1/5 | Fury | |
| 42 | 2/5 | Fury | |
| 43 | 3/5 | Fury | |
| 44 | 4/5 | Fury | |
| 45 | 5/5 | Fury | |
| 46 | 1/5 | Fury | |
| 47 | 2/5 | Fury | |
| 48 | 3/5 | Fury | |
| 49 | 4/5 | Fury | |
| 50 | 5/5 | Fury | |
| 51 | 1/3 | Fury | |
| 52 | 2/3 | Fury | |
| 53 | 3/3 | Fury | |
| 54 | 1/5 | Fury | |
| 55 | 2/5 | Fury | |
| 56 | 1/5 | Fury | |
| 57 | 2/5 | Fury | |
| 58 | 3/5 | Fury | |
| 59 | 4/5 | Fury | |
| 60 | 5/5 | Fury |
Stat priority and gearing
Use the pre-raid dungeon two-handers until raid drops; a 3.6+ speed weapon beats a faster one with more DPS on paper.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.