Fury Warrior 17/34/0
Where the 51 points go
Arms17 pts
Reduces the cost of your Heroic Strike ability by 3 Rage.
Increases your Parry chance by 2%.
Increases the Bleed damage done by your Rend ability by 35%.
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Fury34 pts
Improves your chance to get a critical strike with melee attacks by 5%.
Increases the time before your Rage begins to decay after leaving combat by 4 sec.
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Increases your chance to hit with off-hand attacks by 10%.
Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Reduces the Rage cost of your Execute ability by 5.
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Protection0 pts
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/5 | Fury | |
| 11 | 2/5 | Fury | |
| 12 | 3/5 | Fury | |
| 13 | 4/5 | Fury | |
| 14 | 5/5 | Fury | |
| 15 | 1/5 | Fury | |
| 16 | 2/5 | Fury | |
| 17 | 3/5 | Fury | |
| 18 | 4/5 | Fury | |
| 19 | 5/5 | Fury | |
| 20 | 1/3 | Fury | |
| 21 | 2/3 | Fury | |
| 22 | 3/3 | Fury | |
| 23 | 1/5 | Fury | |
| 24 | 2/5 | Fury | |
| 25 | 1/5 | Fury | |
| 26 | 2/5 | Fury | |
| 27 | 3/5 | Fury | |
| 28 | 4/5 | Fury | |
| 29 | 5/5 | Fury | |
| 30 | 1/5 | Fury | |
| 31 | 2/5 | Fury | |
| 32 | 3/5 | Fury | |
| 33 | 4/5 | Fury | |
| 34 | 5/5 | Fury | |
| 35 | 1/2 | Fury | |
| 36 | 2/2 | Fury | |
| 37 | 1/1 | Fury | |
| 38 | 1/5 | Fury | |
| 39 | 2/5 | Fury | |
| 40 | 3/5 | Fury | |
| 41 | 4/5 | Fury | |
| 42 | 5/5 | Fury | |
| 43 | 1/1 | Fury | |
| 44 | 1/3 | Arms | |
| 45 | 2/3 | Arms | |
| 46 | 3/3 | Arms | |
| 47 | 1/5 | Arms | |
| 48 | 2/5 | Arms | |
| 49 | 1/5 | Arms | |
| 50 | 2/5 | Arms | |
| 51 | 3/5 | Arms | |
| 52 | 4/5 | Arms | |
| 53 | 5/5 | Arms | |
| 54 | 1/1 | Arms | |
| 55 | 1/3 | Arms | |
| 56 | 2/3 | Arms | |
| 57 | 3/3 | Arms | |
| 58 | 1/3 | Arms | |
| 59 | 2/3 | Arms | |
| 60 | 3/3 | Arms |
Stat priority and gearing
Two one-handers: slow main hand, fast off-hand. Rage is never the problem in a raid; misses are.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.