Protection Warrior 9/0/42
Where the 51 points go
Arms9 pts
Increases your Parry chance by 5%.
Tactical Mastery lets you retain up to an additional 12 Rage when you change stances.
Fury0 pts
Protection42 pts
Increases all the Rage generated by your Bloodrage ability by 50%.
Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Increases your Defense Skill by 20.
Increases damage dealt by your Revenge ability by 60%.
Reduces the Rage cost of your Thunder Clap ability by 6.
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
Reduces the Rage cost of your Sunder Armor ability by 3.
Your Charge ability is now usable while in Defensive Stance.
Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
Reduces the cooldown of your Shield Wall ability by 11.0 min.
Stuns the target for 5 sec.
Reduces the Rage cost of your offensive abilities by 3.
Increases all damage you deal by 10% while a shield is equipped.
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Level-by-level talent order
You get your first point at level 10 and one more every level, so each row is one level. Rows marked with a tree name are where that tree opens a new tier.
| Level | Put the point in | Rank | Tree |
|---|---|---|---|
| 10 | 1/2 | Protection | |
| 11 | 2/2 | Protection | |
| 12 | 1/5 | Protection | |
| 13 | 2/5 | Protection | |
| 14 | 3/5 | Protection | |
| 15 | 4/5 | Protection | |
| 16 | 5/5 | Protection | |
| 17 | 1/5 | Protection | |
| 18 | 2/5 | Protection | |
| 19 | 3/5 | Protection | |
| 20 | 4/5 | Protection | |
| 21 | 5/5 | Protection | |
| 22 | 1/2 | Protection | |
| 23 | 2/2 | Protection | |
| 24 | 1/3 | Protection | |
| 25 | 2/3 | Protection | |
| 26 | 3/3 | Protection | |
| 27 | 1/1 | Protection | |
| 28 | 1/3 | Protection | |
| 29 | 2/3 | Protection | |
| 30 | 3/3 | Protection | |
| 31 | 1/1 | Protection | |
| 32 | 1/1 | Protection | |
| 33 | 1/3 | Protection | |
| 34 | 2/3 | Protection | |
| 35 | 3/3 | Protection | |
| 36 | 1/3 | Protection | |
| 37 | 2/3 | Protection | |
| 38 | 3/3 | Protection | |
| 39 | 1/5 | Protection | |
| 40 | 2/5 | Protection | |
| 41 | 3/5 | Protection | |
| 42 | 4/5 | Protection | |
| 43 | 5/5 | Protection | |
| 44 | 1/1 | Protection | |
| 45 | 1/2 | Protection | |
| 46 | 2/2 | Protection | |
| 47 | 1/2 | Protection | |
| 48 | 2/2 | Protection | |
| 49 | 1/3 | Protection | |
| 50 | 2/3 | Protection | |
| 51 | 3/3 | Protection | |
| 52 | 1/5 | Arms | |
| 53 | 2/5 | Arms | |
| 54 | 3/5 | Arms | |
| 55 | 4/5 | Arms | |
| 56 | 5/5 | Arms | |
| 57 | 1/5 | Arms | |
| 58 | 2/5 | Arms | |
| 59 | 3/5 | Arms | |
| 60 | 4/5 | Arms |
Stat priority and gearing
Shield Slam scales with Block Value, so a good shield is a threat upgrade, not just a survival one.
Hit caps (9% melee, 16% spells, 440 Defense) are the Classic 1.12 values Forever inherits; the news desk notes any change. Pre-raid best-in-slot lists will be added once the Forever item database is public and verified; we will not guess at item stats.