Gold & the economy

Forever is realmless: one auction house per ruleset per region, which means more sellers and more buyers than any Classic realm ever had. Prices will be lower for mats and more stable for finished goods. The two gold sinks you cannot skip are riding at 40 (100 gold) and 60 (1,000 gold).

What to budget

LevelNeedCostWhere the gold comes from
1–20Spells every even level, a 6-slot bag or two5–10 gold totalQuest rewards and vendoring greys; sell cloth and leather on the AH instead of vendoring
20–40Spells, bags, the riding fund100 gold for riding at 40 plus about 60 gold of spellsGathering professions sold raw; quest gold climbs from 20 silver to 2 gold per turn-in
40–60Spells, Dual Spec at 40 (10 gold), consumables, the epic riding fund1,000 gold for riding at 60Herbs and ore at 225+ skill, dungeon BoEs, cooking and first-aid mats; quest gold reaches 5–7 gold per turn-in in the 50s
60Raid consumables, repairs, crafted gear20–50 gold per raid nightDire Maul tribute, Stratholme and Scholomance BoEs, Felwood and Plaguelands farming, daily-style Legacy rewards

Auction house rules of thumb

Professions that pay early

PairWhy it paysBest for
Skinning + MiningPure gathering: no training cost, everything sells, Mining nodes along every leveling routeAnyone who wants the 40 mount on time
Herbalism + MiningHerbs for Alchemy leveling plus ore for Blacksmithing and Engineering; the highest raw income at 50+Druids, Hunters, anyone kiting through zones
Skinning + LeatherworkingDevilsaur and Black Dragonscale pieces are pre-raid gear everyone wants; Hide of the Wild sells to every healerRogues, Druids, Hunters, Shamans
Herbalism + AlchemyPotions and elixirs sell to raiders every week; Arcanite transmute cooldown is pure profitCasters, raiders on a budget
Enchanting (with gathering)Disenchanting dungeon greens; Crusader and the +healing enchants are launch-week moneyMages and Warlocks who dungeon
TailoringRobe of the Archmage, Robe of the Void, Truefaith Vestments: three pre-raid chests on the gear listsMages, Priests, Warlocks
EngineeringCosts gold, makes none until 60; buy it for the toys and the Force Reactive Disk, not for incomeTanks and PvP

Per-class profession picks and the 1–300 skill routes are on the professions page. Forever adds 600+ recipes and Blueprint recipes from dungeon bosses; those markets do not exist yet, so the first crafters to learn them will set the prices.

Farm spots by level

LevelWhereWhat sells
10–20Westfall harvest golems / Barrens Venture Co.Linen and wool cloth, light leather, Engineering parts
20–30Hillsbrad Fields and Tarren Mill farms / Duskwood undeadWool and silk, Mystic and Fadeleaf, Shadowfang Keep BoEs
30–40Stranglethorn Vale (Nesingwary camps, Kurzen's)Silk and mageweave, medium and heavy leather, Stranglethorn Fever greens
40–50Tanaris pirates, Hinterlands trolls, Feralas ogresMageweave, thick leather, Gromsblood and Sungrass, Zul'Farrak BoEs
50–55Un'Goro devilsaurs (Devilsaur Leather), Felwood Jaedenar, Blasted LandsDevilsaur Leather, Runecloth, Dreamfoil, Plaguebloom
55–60Dire Maul tribute runs, Stratholme live, Scholomance, Tyr's HandRunecloth, Righteous Orbs, Dark Runes, Enchanting mats, Large Brilliant Shards
Forever's new zones (the Riverglades at 35–45, Mount Hyjal at 58–60) and nine new dungeons will have their own farm spots; we add them once the loot and spawn tables are documented after launch.
Data from talentsforever.com (CC BY 4.0), read from the WoW Forever beta client, build 1.60.1.70425. Updated 2026-10-25. World of Warcraft is a trademark of Blizzard Entertainment; this is a fan site.