Enchants and consumables
The checklist for your first raid: one enchant per slot, the consumables that matter for your role, and what each class does differently. Pick your role and everything else fades.
Enchant and consumable effects are Classic Era values read against the Forever beta; Dire Maul Arcanums, Zul'Gurub shoulder enchants and Naxxramas weapon enchants follow their raid phases. Forever adds new reputations (see the reputation guide) whose enchant patterns are still being datamined.
MeleeMelee DPS (Warrior, Rogue, Feral, Enhancement, Retribution)HunterHunterCasterCaster DPS (Mage, Warlock, Shadow, Balance, Elemental)HealerHealer (Priest, Druid, Shaman, Paladin)TankTank (Protection Warrior, Bear, Protection Paladin)AllShow everything
Enchants by slot
Head and Legs
| Enchant | Effect | For | Source |
|---|---|---|---|
| Arcanum of Rapidity | +1% haste | Melee, Hunter | Dire Maul Libram of Rapidity turn-in (Pristine Black Diamond, 2 Large Brilliant Shards, 2 Blood of Heroes) |
| Lesser Arcanum of Voracity | +8 to one stat (Strength, Agility, Intellect, Spirit or Stamina) | Melee, Hunter, Caster, Healer, Tank | Dire Maul Libram of Voracity turn-in (Pristine Black Diamond, 2 Large Brilliant Shards, 1 Skin of Shadow) |
| Arcanum of Focus | +8 spell damage and healing | Caster, Healer | Dire Maul Libram of Focus turn-in (Pristine Black Diamond, 4 Large Brilliant Shards, 2 Skin of Shadow) |
| Arcanum of Protection | +1% dodge | Tank | Dire Maul Libram of Protection turn-in (Pristine Black Diamond, 2 Large Brilliant Shards, 1 Frayed Abomination Stitching) |
| Lesser Arcanum of Tenacity / Resilience | +125 health / +20 fire resistance | Tank | Libram of Tenacity / Resilience, Dire Maul |
Shoulders
| Enchant | Effect | For | Source |
|---|---|---|---|
| Zandalar Signet of Might | +30 attack power | Melee, Hunter | Zandalar Tribe Exalted (Zul'Gurub) |
| Zandalar Signet of Mojo | +24 healing | Healer | Zandalar Tribe Exalted |
| Zandalar Signet of Serenity | +18 spell damage | Caster | Zandalar Tribe Exalted |
| Chromatic Mantle of the Dawn | +5 to all resistances | Tank | Argent Dawn Revered |
| Flame Mantle of the Dawn | +5 fire resistance | Tank, Melee | Argent Dawn Honored (also Arcane, Frost, Nature, Shadow versions) |
Back
| Enchant | Effect | For | Source |
|---|---|---|---|
| Enchant Cloak - Lesser Agility | +3 agility | Melee, Hunter | Enchanter (Rare formula) |
| Enchant Cloak - Greater Resistance | +5 to all resistances | Tank | Enchanter |
| Enchant Cloak - Superior Defense | +70 armor | Tank | Enchanter |
| Enchant Cloak - Subtlety | -2% threat | Caster, Healer, Melee | Formula from AQ20 (Cenarion Circle), phase 5 |
| Enchant Cloak - Dodge | +1% dodge | Tank | Formula from AQ40 drop, phase 5 |
| Enchant Cloak - Greater Fire Resistance | +15 fire resistance | Tank, Melee | Formula from Molten Core drop |
Chest
| Enchant | Effect | For | Source |
|---|---|---|---|
| Enchant Chest - Greater Stats | +4 to all stats | Melee, Hunter, Caster, Healer, Tank | Enchanter (Formula from Dire Maul / vendor) |
| Enchant Chest - Major Health | +100 health | Tank | Enchanter |
| Enchant Chest - Major Mana | +100 mana | Caster, Healer | Enchanter |
Wrist
| Enchant | Effect | For | Source |
|---|---|---|---|
| Enchant Bracer - Superior Strength | +9 strength | Melee, Tank | Enchanter (Formula from Dire Maul / Scholomance) |
| Enchant Bracer - Greater Intellect | +7 intellect | Caster, Healer | Enchanter |
| Enchant Bracer - Healing Power | +24 healing | Healer | Enchanter (Formula from Dire Maul) |
| Enchant Bracer - Mana Regeneration | +4 mana every 5 seconds | Healer, Caster | Enchanter (Formula from Dire Maul / vendor) |
| Enchant Bracer - Superior Stamina | +9 stamina | Tank, Hunter | Enchanter |
| Enchant Bracer - Greater Spirit | +7 spirit | Healer | Enchanter |
Hands
| Enchant | Effect | For | Source |
|---|---|---|---|
| Enchant Gloves - Superior Agility | +15 agility | Hunter, Melee | Formula from Dire Maul (Enchanter) |
| Enchant Gloves - Greater Strength | +7 strength | Melee, Tank | Enchanter |
| Enchant Gloves - Minor Haste | +1% haste | Melee, Hunter | Formula from Dire Maul |
| Enchant Gloves - Shadow / Fire / Frost Power | +20 damage of that school | Caster | Formula from Dire Maul |
| Enchant Gloves - Healing Power | +30 healing | Healer | Formula from Dire Maul |
| Enchant Gloves - Threat | +2% threat | Tank | Formula from AQ20, phase 5 |
| Enchant Gloves - Riding Skill | +2% mount speed | Melee, Hunter, Caster, Healer, Tank | Enchanter (Formula from Dire Maul) |
Feet
| Enchant | Effect | For | Source |
|---|---|---|---|
| Enchant Boots - Greater Agility | +7 agility | Melee, Hunter | Enchanter |
| Enchant Boots - Minor Speed | +8% run speed | Melee, Hunter, Caster, Healer, Tank | Formula from Dire Maul; the best boots enchant for most of the game |
| Enchant Boots - Spirit | +5 spirit | Healer, Caster | Enchanter |
| Enchant Boots - Greater Stamina | +7 stamina | Tank | Enchanter |
Weapon
| Enchant | Effect | For | Source |
|---|---|---|---|
| Enchant Weapon - Crusader | Chance on hit: +100 strength and heal for 15 seconds (Holy Strength) | Melee, Tank | Enchanter (Formula drops from Scarlet Spellbinders, Eastern Plaguelands); the standard melee enchant |
| Enchant 2H Weapon - Agility | +25 agility | Melee | Timbermaw Hold Revered |
| Enchant Weapon - Agility | +15 agility | Melee, Hunter | Timbermaw Hold Revered |
| Enchant Weapon - Strength | +15 strength | Melee, Tank | Thorium Brotherhood Honored |
| Enchant Weapon - Lifestealing | Chance on hit: drain 30 health | Melee | Formula from Scholomance |
| Enchant Weapon - Fiery Weapon | Chance on hit: 40 fire damage | Melee, Tank | Enchanter; tanks use it for threat before Crusader |
| Enchant 2H Weapon - Superior Impact | +9 weapon damage | Melee | Enchanter |
| Enchant Weapon - Mighty Intellect | +22 intellect | Caster, Healer | Formula from Dire Maul |
| Enchant Weapon - Mighty Spirit | +20 spirit | Healer | Formula from Dire Maul |
| Enchant Weapon - Spell Power | +30 spell damage and healing | Caster | Formula from Naxxramas, phase 6 |
| Enchant Weapon - Healing Power | +55 healing | Healer | Formula from Naxxramas, phase 6 |
| Enchant Weapon - Unholy Weapon | Chance on hit: summon a Shadow Fiend | Melee, Hunter | Enchanter (levelling and PvP; hurts tanks' threat) |
Shield / Off-hand
| Enchant | Effect | For | Source |
|---|---|---|---|
| Enchant Shield - Greater Stamina | +7 stamina | Tank | Enchanter |
| Enchant Shield - Lesser Block | +2% block | Tank | Enchanter |
| Enchant Shield - Frost Resistance | +8 frost resistance | Tank | Enchanter |
Ranged
| Enchant | Effect | For | Source |
|---|---|---|---|
| Biznicks 247x128 Accurascope | +3% ranged hit | Hunter | Engineering (schematic from Blackrock Depths) |
| Sniper Scope | +7 ranged damage | Hunter, Melee | Engineering |
| Deadly Scope | +5 ranged damage | Hunter | Engineering (cheap) |
Temporary weapon buffs
| Item | Effect | For | Source |
|---|---|---|---|
| Elemental Sharpening Stone | +2% crit for 30 min | Melee, Tank | Blacksmithing (Dense Stone + Elemental Earth); the raid standard |
| Dense Sharpening Stone / Dense Weightstone | +8 weapon damage for 30 min | Melee, Tank | Blacksmithing |
| Consecrated Sharpening Stone | +100 attack power vs undead, 30 min | Melee, Hunter | Argent Dawn Revered (Naxx / Scholomance / Strat) |
| Brilliant Wizard Oil | +36 spell damage, +1% spell crit for 30 min | Caster | Alchemy (Firebloom + Large Brilliant Shard), Thorium Brotherhood Friendly |
| Brilliant Mana Oil | +12 mp5, +25 healing for 30 min | Healer | Alchemy (Purple Lotus + Large Brilliant Shard) |
| Blessed Wizard Oil | +60 spell damage vs undead, 1 hour | Caster | Argent Dawn Revered |
| Shadow Oil / Frost Oil | Chance on hit: 52 shadow damage / 150 frost damage | Melee | Alchemy; levelling and PvP |
Raid-night consumables by role
Melee DPS (Warrior, Rogue, Feral, Enhancement, Retribution)
| Flask | Flask of the Titans (+1,200 health) for progression; otherwise skip the flask and run elixirs |
| Battle elixir | Elixir of the Mongoose (+25 agility, +2% crit) or Elixir of Giants (+25 strength) |
| Guardian elixir | Elixir of Fortitude (+120 health) or Elixir of Superior Defense (+450 armor) |
| Food | Grilled Squid (+10 agility) or Smoked Desert Dumplings (+20 strength); Blessed Sunfruit (+10 strength) if cheap |
| Zanza / juju | Juju Power (+30 strength), Juju Might (+40 attack power), Winterfall Firewater (+35 attack power); Ground Scorpok Assay (+25 agility) or R.O.I.D.S. (+25 strength) from Blasted Lands, one of the five at a time |
| Potions | Major Healing Potion, Free Action Potion (fear and stun immunity 30 s), Mighty Rage Potion (Warriors), Greater Fire Protection Potion for MC/BWL, Limited Invulnerability Potion for pulls |
| Scrolls | Scroll of Strength IV / Agility IV, Scroll of Protection IV |
| Weapon | Elemental Sharpening Stone (+2% crit); Dense Weightstone on blunt weapons |
Hunter
| Flask | Flask of the Titans only on progression; Mongoose covers most nights |
| Battle elixir | Elixir of the Mongoose (+25 agility, +2% crit) |
| Guardian elixir | Elixir of Fortitude (+120 health) or Mageblood Potion (+12 mp5) on mana-starved fights |
| Food | Grilled Squid (+10 agility); Sagefish Delight (+6 mp5) for mana |
| Zanza / juju | Juju Might (+40 attack power), Winterfall Firewater, Ground Scorpok Assay (+25 agility) |
| Potions | Major Mana Potion, Free Action Potion, Major Healing Potion |
| Pet | Pet food, Scroll of Agility for the pet, Juju Flurry; Kibler's Bits (Dire Maul) for +agility/stamina |
| Ammo | Thorium Headed Arrows / Thorium Shells (Engineering), or Ice Threaded Arrows / Thorium Shells from AV |
Caster DPS (Mage, Warlock, Shadow, Balance, Elemental)
| Flask | Flask of Supreme Power (+150 spell damage) on progression; the biggest single DPS consumable |
| Battle elixir | Greater Arcane Elixir (+35 spell damage); Elixir of Greater Firepower (+40 fire) for Mages / Destruction, Elixir of Shadow Power (+40 shadow) for Warlocks / Shadow Priests, Elixir of Frost Power (+15 frost) |
| Guardian elixir | Elixir of the Sages (+18 intellect, +18 spirit) or Mageblood Potion (+12 mp5) |
| Food | Runn Tum Tuber Surprise (+10 intellect), Nightfin Soup (+8 mp5) for mana |
| Zanza / juju | Cerebral Cortex Compound (+25 intellect, Blasted Lands), Juju Guile (+30 intellect) |
| Potions | Major Mana Potion, Demonic Rune / Dark Rune (Warlocks: Life Tap instead), Greater Fire / Shadow Protection Potion by raid |
| Weapon oil | Brilliant Wizard Oil (+36 spell damage); Blessed Wizard Oil vs undead |
| Scrolls | Scroll of Intellect IV, Scroll of Spirit IV |
Healer (Priest, Druid, Shaman, Paladin)
| Flask | Flask of Distilled Wisdom (+2,000 mana) on long fights |
| Battle elixir | Mageblood Potion (+12 mp5) and, if you have a spare slot, Elixir of the Sages (+18 intellect / spirit) |
| Food | Nightfin Soup (+8 mp5) or Sagefish Delight (+6 mp5); Runn Tum Tuber Surprise for intellect |
| Zanza / juju | Juju Guile (+30 intellect), Cerebral Cortex Compound (+25 intellect, Blasted Lands), Gordok Green Grog (+10 stamina and spirit) |
| Potions | Major Mana Potion every 2 minutes on cooldown, Dark Rune / Demonic Rune, Major Healing Potion for yourself |
| Weapon oil | Brilliant Mana Oil (+12 mp5, +25 healing) |
| Scrolls | Scroll of Spirit IV, Scroll of Intellect IV |
| Emergency | Free Action Potion for Garr and Chromaggus fears, Greater Nature Protection Potion in AQ, Restorative Potion for debuffs |
Tank (Protection Warrior, Bear, Protection Paladin)
| Flask | Flask of the Titans (+1,200 health) on every progression kill; Flask of Chromatic Resistance on resist fights |
| Battle elixir | Elixir of Giants (+25 strength) for threat or Elixir of the Mongoose (+25 agility, +2% crit) for avoidance |
| Guardian elixir | Elixir of Superior Defense (+450 armor), Elixir of Fortitude (+120 health), Greater Stoneshield Potion (+2,000 armor, 2 min) as a cooldown |
| Food | Dirge's Kickin' Chimaerok Chops (+25 stamina) or Tender Wolf Steak (+12 stamina, +12 spirit); Blessed Sunfruit for strength |
| Zanza / juju | Juju Power (+30 strength), Juju Might (+40 attack power), Lung Juice Cocktail (+25 stamina), Rumsey Rum Black Label (+15 stamina), Spirit of Zanza (+50 stamina / spirit) |
| Potions | Limited Invulnerability Potion for pulls and spike damage, Free Action Potion, Major Healing Potion, Greater Fire Protection Potion, Mighty Rage Potion |
| Weapon | Elemental Sharpening Stone (+2% crit) or Dense Weightstone; Crusader or Fiery on the weapon |
| Scrolls | Scroll of Stamina IV, Scroll of Protection IV, Scroll of Strength IV |
Class notes
Warrior
Fury: Crusader on both weapons, Superior Strength bracers, Greater Strength or Minor Haste gloves, Minor Speed or Greater Agility boots, Mongoose + Giants is not possible (both battle elixirs), so Mongoose for crit or Giants for strength. Protection: Fiery or Crusader on the one-hander, Greater Stamina shield, Superior Defense cloak, Arcanum of Protection on helm and legs, Lesser Block on the shield.
Paladin
Holy: Healing Power bracers and gloves, Mighty Intellect or Mighty Spirit weapon, Brilliant Mana Oil, Flask of Distilled Wisdom on Ragnaros/Nefarian. Protection: same as a Warrior tank but a spell-power weapon enchant for Consecration threat is worth testing in Forever's revised Paladin tree. Retribution: Crusader on a two-hander, Zandalar Signet of Might at Exalted.
Hunter
Biznicks scope is the single biggest upgrade (3% hit); Superior Agility gloves, Greater Agility boots, Agility weapon on the melee stat-stick, Mongoose and Grilled Squid every pull, and bring arrows for 8 hours.
Rogue
Crusader main hand and off hand (two Holy Strength procs stack), Superior Agility gloves, Minor Speed boots, Mongoose + Grilled Squid + Juju Might + Winterfall Firewater + Elemental Sharpening Stones; Thistle Tea for energy on cooldown, Free Action Potion on fear fights.
Priest
Holy / Discipline: Healing Power bracers and gloves, Mighty Spirit or Mighty Intellect weapon, Brilliant Mana Oil, Nightfin Soup, Flask of Distilled Wisdom when it matters. Shadow: Shadow Power gloves, Arcanum of Focus, Elixir of Shadow Power, Brilliant Wizard Oil, Flask of Supreme Power; your mana is Spirit Tap and Dark Runes.
Shaman
Restoration: Healing Power enchants, Brilliant Mana Oil, Mana Regeneration bracers, Flask of Distilled Wisdom. Elemental: Fire Power gloves, Greater Firepower elixir, Brilliant Wizard Oil. Enhancement: Crusader or Agility on the two-hander, Mongoose, Giants is the alternative, Elemental Sharpening Stone does not stack with Windfury's weapon-imbue rule (Rockbiter / Windfury is the imbue), so skip stones.
Mage
Fire Power gloves (Frost Power in AQ/Naxx), Arcanum of Focus, Greater Intellect bracers, Mighty Intellect weapon, Greater Arcane Elixir + Elixir of Greater Firepower, Brilliant Wizard Oil, Flask of Supreme Power on progression; Mana Gems and Major Mana Potions on cooldown.
Warlock
Shadow Power gloves, Arcanum of Focus, Mighty Intellect weapon, Greater Arcane Elixir + Elixir of Shadow Power, Brilliant Wizard Oil, Flask of Supreme Power; Life Tap means you drink Major Healing Potions rather than mana potions, and Demonic Runes are free mana.
Druid
Restoration: Healing Power enchants, Brilliant Mana Oil, Mighty Spirit weapon. Bear: Greater Stats chest, Superior Defense cloak, Arcanum of Protection, Elixir of Superior Defense + Fortitude, Chimaerok Chops; weapon enchants do not work in forms except procs like Crusader (which does proc in bear and cat). Cat: Superior Agility gloves, Mongoose, Grilled Squid, Juju Might. Balance: Arcanum of Focus, Greater Arcane Elixir, Brilliant Wizard Oil.
Next
Pre-raid BiSGear to put the enchants onProfessionsWho makes whatReputationsTimbermaw, Thorium and the new factionsRaid rosterPlan the 40
Sources: Wowhead Classic: enchants and consumables · WoW Forever beta data (talentsforever.com).
Classic-era values checked against the Forever beta; the WoW desk task updates this page when Blizzard documents Forever-specific enchants. Data from talentsforever.com (CC BY 4.0), read from the WoW Forever beta client, build beta. Updated 2026-10-27. World of Warcraft is a trademark of Blizzard Entertainment; this is a fan site.